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BeginningGas3569 t1_j5v7kgd wrote

Absolutely incredible, beyond all belief! You do so beautifully, it's beautiful!

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kyunirider t1_j5w64c7 wrote

I saw this and thought this has to be poison ivy sister. Beautiful work

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Catilus OP t1_j5ueych wrote

For Ayra, Nature’s chosen, every grove and
every forest is a throne room. She doesn’t need castles and palaces (and not
even clothes!) to ascertain her power.
Character: Ayra,
Nature’s Daughter, Wood Elf Druid
Ages ago, Ayra lived happily as an ordinary
wood elf hunter in the ancient forest of Sylendil until the endless armies of
Gorg, the self-proclaimed god of war, burned it to the ground. Desperate and
about to be killed, Ayra sought refuge in the mystical Otherwood, a dimension
of raw beauty where Nature reigns supreme and time bends like a branch in the
wind. Her unshakable love for the ancestral forest and the mortals she left
behind manifested as primal magic in Otherwood, transforming her into a
powerful druid.
Reborn as Nature’s own daughter and charged with
restoring balance in a world ruined by cosmic war, Ayra has returned to spread
the gift of druidic magic to those willing to oppose the warring gods.
About the magical
markings on Ayra’s body:
The Wood elves of Naam often have nature-themed
markings to signify their connection to Otherwood. The original elves, known as
dryads, ancient elves, or first elves have such markings by the magic of
Otherwood. Ayra became lost in Otherwood and transformed from an awkward hunter
to a powerful druid. Her living markings signify her transformations and intensity
of Nature’s magic as it surges through her.
Ayra is one of my
characters who became a legendary hero and became part of
the broader lore in the Theomachy
setting as an important NPC. She is now vastly powerful, commanding
transformative magic that empowers others to become champions of nature. In
game terms, Ayra grants nature-themed blessings (including relevant feats) and
even allows characters to change their subclass to become champions of nature
(usually druids, some ranger subclasses, paladins of nature, or fey warlocks,
as well as any subclass that makes sense lore-wise.)

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