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Magic-Fabric OP t1_isx1e6n wrote

American footwear designer Joey Khamis re-invents how footwear is made by using VR as a part of his design process. Using simple hand interaction to model his creations, he manifests VR certainly isn’t only about digital entertainment. Now he’s launching a physical footwear brand offering 3D-printed custom footwear and NFT wearables.

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FuturologyBot t1_isx3ku0 wrote

The following submission statement was provided by /u/Magic-Fabric:


American footwear designer Joey Khamis re-invents how footwear is made by using VR as a part of his design process. Using simple hand interaction to model his creations, he manifests VR certainly isn’t only about digital entertainment. Now he’s launching a physical footwear brand offering 3D-printed custom footwear and NFT wearables.


Please reply to OP's comment here: https://old.reddit.com/r/Futurology/comments/y7ych5/designing_realworld_products_inside_your_virtual/isx1e6n/

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fox-mcleod t1_isxpi41 wrote

This is why I got my quest. I wanted to have more fun with my 3D printer.

I’m working on a sculpture right now and have never had more fun in CAD. Super easy to learn compared to desktop “professional” tools.

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eldenrim t1_it6ybly wrote

Low poly assets for video games, and then more detailed assets once I'm more comfortable!

Maybe things to 3D print (both plastic and resin) but it's not a priority, I realise both that and game assets are different skills.

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fox-mcleod t1_it78iex wrote

They are different but I know the most about printing.

If you had to learn just one program it’d be Blender. Maya if you want to go professional. The blender tutorials are an excellent starting point for character modeling.

For 3D printing, you might want to try a solid modeling program. I’d recommend onshape. It’s a professional tool used by engineers that’s totally free and browser based so you don’t need a serious rig at all.

You can 3D print from a Nurbs modeling program like blender but you’ll spend a lot of time closing holes and fixing things.

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