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travelsonic t1_ixuwag1 wrote

That'd be absolutely awesome.

I do wonder though if this'd lead to them putting up a fight to prevent looting chests... which, actually, I wonder why isn't already a thing in SOME cases.

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CuteCatBoy69 t1_ixwhbr9 wrote

That would make the game significantly better, flat out. Even if it weren't even real AI, if villages just progressed with time the game would feel more alive.

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MasterBot98 t1_ixx3cd8 wrote

There were some mods on the topic, considering the devs already used other mod ideas weird that they didn't in this case *shrugs*.

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Acererak09 t1_ixvdsc8 wrote

Piglins become hostile if you loot chests in a bastion remnant or mine gold near them.

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travelsonic t1_ixy8oyk wrote

Or loot chests outside bastions - even if you plopped them down.

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YourWiseOldFriend t1_ixy7trf wrote

>I do wonder though if this'd lead to them putting up a fight to prevent looting chests

As part of the learning program the AI learns how to fight. I can't see that becoming a problem at all.

/The 600 series had rubber skin. We spotted them easy.

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Necessary-Celery t1_iy1syqs wrote

I'd want smart trading. When it's dirt huts they value seeds over diamonds. When it's a castle diamonds are worth far less than maps from far away.

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