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JeffFromSchool t1_ixwceou wrote

I honestly think that we can do that right now, and possibly even for the last decade.

We just don't have any gaming systems with anywhere near that much parallel computational power to keep track of all of these things at once. AI isn't going to fix this.

People have trouble with frame drops now. Now imagine their computer/console trying render the dozens, if not hundreds or thousands of free-thinking NPCs who all still exist when you leave the area.

We'd be measuring in rendered frames per hour, not per second. We probably won't have this until quantum computers are a household commodity.

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CuteCatBoy69 t1_ixwhsap wrote

Depends on how much they dumb it down and take shortcuts. I think they could cut a lot of corners instead of being real AI constantly. Games where NPCs harvest resources and stuff have existed forever, just using simple pathfinding and stuff. All they'd need to do to make it feel alive is have a lot of different structures and whatnot the AI could progress towards building, and have them choose which one they're gonna build at world generation. Possibly have AI calculate variations and additions. If it's out of sight of the player it doesn't need to be true AI or even real-time.

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