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TransitoryPhilosophy t1_j19c8js wrote

Agree, Metaverse will be AR rather than VR. Think about a pair of AR glasses running a live stable diffusion type model, based entirely on what you want to see

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aVRAddict t1_j1aala1 wrote

No VR is superior because it's more immersive and makes sense. AR is pretty much tech demo gimmicks. You have fun rotating a couch in your living room or making your wall a portal to space while I enjoy a fully coherent and immersive virtual world.

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TransitoryPhilosophy t1_j1acykv wrote

VR can’t become a mainstream technology; AR can and will. You’re comparing a mainframe to an iPhone

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DarthBuzzard t1_j1dchu0 wrote

False. It's objectively decided that VR will become mainstream first.

This is a matter of laws of physics. AR has to come after, because VR gets solved first, and there's no way around that.

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TransitoryPhilosophy t1_j1doh8x wrote

Pour one out for the first generation to mainstream VR; they died with their helmets on 🍺

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SvenTheHorrible t1_j1c3ori wrote

VR loses because you cant actually go places with it

For gaming VR is perfect, you get a room and you get to escape reality for a bit. You do however lose all interaction with the real world- you all digital while in VR.

For meta, and for the activities they want to start incorporating, AR wins because you’re still tethered to reality, you can still do all the things you need to in the real world and have the advantages that VR would offer.

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DarthBuzzard t1_j1dcpbf wrote

> AR wins because you’re still tethered to reality, you can still do all the things you need to in the real world and have the advantages that VR would offer.

Not necessarily. AR glasses will always have field of view limitations and cannot subsume VR's unique usecases, and at least for the next 15 years, will be behind VR in clarity.

I do think AR will be several times bigger overall, but we shouldn't assume that AR is going to do everything VR does but better - it just doesn't work that way.

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