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Heap_Good_Firewater t1_j19mdg8 wrote

I enjoy VR gaming, but shopping, working and socializing in VR doesn’t appeal to me.

Imagine if a workplace tried to mandate VR collaboration, and it made 20% of their employees dizzy or nauseated?

I’m sure there are are some killer AR/VR use cases out there, but until the hardware is as affordable, portable, and easy to use as smartphones, very few people will be interested.

My guess is that the technology required to make the metaverse mainstream is 20 years out, and even then it may never grow beyond niche applications.

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aVRAddict t1_j1abwfw wrote

Few people get sick with new headsets. 20 years is an insane amount of time we will have bci by then. Expect tiny vr glasses within a couple of years.

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Heap_Good_Firewater t1_j1am2b3 wrote

If there were going to be “tiny” VR headsets in two years, they would already be in testing or in use for high-end applications. I haven’t heard of any advancements that would suggest that radical miniaturization is imminent.

Maybe 20 years is too far out, but minimum 10 years based on where we are now (for VR. some AR headsets are already pretty small). I hope I’m wrong, btw.

BCI in 20 years? Maybe, but wires inside the skull will likely be required for anything beyond very basic interactions, which could limit adoption.

Lots of people still get sick from VR (survey from 2020):

  • 13.7% frequently feel sick
  • 19.1% sometimes feel sick
  • 24.9% rarely
  • 42.2% never

Bottom line is that around 20% of users get sick enough that they can’t really use VR. This is no big deal for gaming, but it could be a big problem for workplace or social applications.

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aVRAddict t1_j1amjp0 wrote

Look up the prototypes meta is making they have glasses size headsets in development. HTC is announcing a small pancake lens headset in two weeks. Also 2020 is old for that type or survey and they would be basing it off of shit first gen headsets. Run that again with only new headsets and it will be a quarter of that a most.

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