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SvenTheHorrible t1_j1c3ori wrote

VR loses because you cant actually go places with it

For gaming VR is perfect, you get a room and you get to escape reality for a bit. You do however lose all interaction with the real world- you all digital while in VR.

For meta, and for the activities they want to start incorporating, AR wins because you’re still tethered to reality, you can still do all the things you need to in the real world and have the advantages that VR would offer.

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DarthBuzzard t1_j1dcpbf wrote

> AR wins because you’re still tethered to reality, you can still do all the things you need to in the real world and have the advantages that VR would offer.

Not necessarily. AR glasses will always have field of view limitations and cannot subsume VR's unique usecases, and at least for the next 15 years, will be behind VR in clarity.

I do think AR will be several times bigger overall, but we shouldn't assume that AR is going to do everything VR does but better - it just doesn't work that way.

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