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EzekielNOR OP t1_ix0b5er wrote

I touched a bit on this earlier but:

Patients reports enjoying training through games. They experience it as something fun rather than "rehabilitation" - making them engage more with training, which in turn can increase the recovery rate. You can also bring games with you home.

Our software mimics real life movements and gives incentives for doing movement patterns that we provoke through gameplay. Especially more unnatural movements that are beneficial to general mobility/movement.

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bartpieters t1_ix0ekvm wrote

So through the exercises they retrain the brain functions they lost and relearn them?

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EzekielNOR OP t1_ix0f7sj wrote

That is the goal. Increased mobility and perhaps regaining some lost function in hand/arms/legs. :)

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bartpieters t1_ix0jt10 wrote

And because they are having fun, they keep going at it, the training becomes more intense and the training is more successful?

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EzekielNOR OP t1_ix0lpcx wrote

When they get better - they can opt in for harder difficulties, or increase the speed of the games :) Leader boards with dates and times help encourage the progression.

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bartpieters t1_ix0opru wrote

Gamification and serious gaming in a medical healing setting, very interesting!

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TheSOB88 t1_ix2heqd wrote

Oh jesus I hope you don't have intrusive popups for those like many modern games

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EzekielNOR OP t1_ix2usj3 wrote

Zero Pop-ups, we mimic real life. Everything has a physical, touchable place in the world.

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TheSOB88 t1_ix5jipu wrote

Interesting! I'd love to see video. It's probably somewhere else in the thread but i'm too neurotic to ever go look for it

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EzekielNOR OP t1_ix5jrm3 wrote

Very early iteration from back in 2019. https://youtu.be/RG2JmztWGhY

Sadly I am unable to show newer things due to patient confidentiality and some other things. But it gives an idea of the graphics level and scenery at least.

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