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EzekielNOR OP t1_ix2vt0q wrote

We were always set on using Unreal Engine as we had a lot of experience with that. I have a dedicated programmer - he prefers Rider IDE since it's very Unreal Engine friendly.

You don't want me to write code unless you love spaghetti, and not the Italian kind. :)

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imatt3690 t1_ix4bel0 wrote

Seems reasonable. No such thing as the perfect code. Everything is spaghetti but if the code runs and you can read it. It's good enough. Formatting and organization are always helpful but end of the day you have to make it work more than make it pretty. Have a feeling others would fight me on that.

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EzekielNOR OP t1_ix4i7ay wrote

Hah.

We've used a mixture of Blueprint and C++, now we mainly use C++ in our new projects.

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