Viewing a single comment thread. View all comments

TobusFire OP t1_janzia9 wrote

Agreed. That being said, I think the prior is that you still need to have enough understanding of the state space to be able to design good mutations, cross-over, and fitness. This can easily add a lot of overhead. In contrast, I think that other cool methods like swarm optimization and ant colony optimization are also promising and in some ways simpler.

1

extracensorypower t1_jao08hm wrote

Hmm. Hadn't thought of that, but that's probably true. I'm less familiar with the mechanics of these but I bet they'll be similarly good for low or no-information scenarios or P-NP problems.

2