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buggaby OP t1_jc3dslx wrote

Great resources there, thanks.

I'm quite torn by the Bitter Solution, since, in my eyes, the types of questions explored since the start of AI research have been, from one perspective, quite simple. Chess and Go (and indeed other more recent examples in Poker and real-time video games) can be easily simulated. The game is perfectly replicated in the simulation. And speech and image recognition are very easily labelled by human labellers. But I wonder if we are entering a dramatically different goal for modern algorithms.

I quite like the take in this piece about how slowly human brains work and yet how complex they are. That describes a very different learning pattern than what results from the increasing computational speed of computers. Humans learn through a relatively small number of exposures to a very highly complex set of data (the experienced world). But algorithms have always relied on huge amounts of data (even simulated data, in the case of reinforcement learning). But when this data is hard to simulate and hard to label, then how can simply increasing the computation lead to faster machine learning?

I would argue that much of the world is driven by dynamic complexity, which highlights that data is only so valuable without knowledge of the underlying structure. (One example is the 3 body problem - small changes in initial condition results in very quick and dramatic changes in future trajectory.)

As an aside, I would argue that this is one reason that AI solutions have so rarely been used in healthcare settings: the data is so sparse compared with the complexity of the problem.

It seems to me that the value of computation depends on the volume and correctness and appropriateness of the data. So many systems that we navigate and are important to us have hard-to-measure data, data that is noisy, data that is relatively sparse given the complexity of the system, and whose future behaviour is incredibly sensitive to noise in the data.

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