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dual_carriageway t1_iueqojt wrote

Another option could be tracking the audio(if there is any) - the ball hitting the racket should make a similar ish noise each time and you may be able to automate detecting impacts using that

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michelin_chalupa t1_iuesch3 wrote

Building off this: could annotate a hundred or so impacts, fine tune an audio embedding, and do a similarity search over the video audio.

Could work pretty well, since players grunting would probably be pretty distinct from other audio.

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ChaosAdm OP t1_iuesrn5 wrote

That's an interesting alternative. Finding all instances of a particular sound in a video will be another mini project I will start looking into to test this approach as well!

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impossiblefork t1_iuhof3j wrote

For hard baseline shots that would work, but not necessarily for slices and the touch shots that are intentionally soft.

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ChaosAdm OP t1_iuiqrb5 wrote

This worked quite wonderfully and saved me manual labor, exceptions to a few captured sequences of a replay/side camera view of a replay where the frames are not the standard view of the court. (I manually deleted the folders for such exceptions)

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