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graphicteadatasci t1_ixh2mk4 wrote

But they specifically created a model for playing Diplomacy - not a process for building board game playing models. With the right architecture and processes then they could probably do away with most of that hand-calibration stuff but the goal here was to create a model that does one thing.

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farmingvillein t1_ixictvr wrote

Hmm. Did you read the full paper?

They didn't create a model that does one thing.

They built a whole host of models, with high levels of hand calibration, each configured for a separate task.

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