MetaAI_Official OP t1_izfkmc4 wrote
Reply to comment by TheFibo1123 in [D] We're the Meta AI research team behind CICERO, the first AI agent to achieve human-level performance in the game Diplomacy. We’ll be answering your questions on December 8th starting at 10am PT. Ask us anything! by MetaAI_Official
Re: Dialogue-related challenges: Moving from the "no press" setting (without negotiation) to the "full press" setting presented a host of challenges at the intersection of natural language processing and strategic reasoning. From a language perspective, playing Diplomacy requires engaging in lengthy and complex conversations with six different parties simultaneously. Messages the agent sends needed to be grounded in both the game state as well as the long, dialogue histories. In order to actually win the game, the agent must not only mimic human-like conversation, but it must also use language as an *intentional tool* to engage in negotiations and achieve goals. On the flip side, it also requires *understanding* these complex conversations in order to plan and take appropriate actions. Consider: if the agents actions did not reflect its conversations/agreements, players may not want to cooperate with it, and at the same time, it must take into account that other players might not be honest when coordinating/negotiating to plans.
Re: AI technologies in the future: advancements in this space have many potential applications and will hopefully improve human-AI communication in general to get closer to the way people communicate with each other. -ED
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