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Aesthetic_tissue_box t1_izflpne wrote

I feel like human diplomacy is conducive to some emotionally driven plays (especially when a player knows they are being eliminated) which are rarely optimal and more about satisfying some agenda. For example a particularly egregious backstab might result in a player focusing down their betrayer at the expense of their own survival and success.

How does Cicero deal with these kind of situations? is it capable of understanding that vendettas might be pursued over the optimum play?

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MetaAI_Official OP t1_izfpjl9 wrote

One of the key challenges of Diplomacy is modeling how people might respond to your actions. We found that approaches used in prior game AI breakthroughs like Go and poker that relied purely on self-play were not able to anticipate "human" behaviors like retaliation. For that reason, a big contribution of our research is developing a way to incorporate human data into self-play, which allows us to find strong policies that also understand how people approach the game. -NB

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MetaAI_Official OP t1_izfq18c wrote

As someone who isn't an AI specialist, this research was a fascinating read. Even for people not in the field this problem is important and if you get the chance it is worth reading! -AG

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