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MetaAI_Official OP t1_izfn5kb wrote

Re: memory of the whole game/chat — in terms of the dialogue, due to memory constraints, both our dialogue models and dialogue-conditional action models see a fixed context window (typically, only a few turns/phases worth of dialogue, depending on how many messages were sent in a given turn).

Re: betrayal/forgiveness — Many humans fall into the trap of trying to make another player lose out of ""revenge"", even at the cost of making bad strategic decisions relative to their own gameplay. CICERO is designed to take actions that are best for itself. - ED

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MetaAI_Official OP t1_izfn939 wrote

Emily is spot on with the revenge point. It is a very understandable human emotion but it doesn't help you win games of Diplomacy. CICERO doesn't get tilted - another thing it shares with strong human players. -AG

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