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MetaAI_Official OP t1_izfp4ei wrote

I think you could take a similar approach to Mafia or Among Us and do well. In fact, Mafia would be easier because it's still a two-team zero-sum game. We chose Diplomacy specifically because we thought it would be the hardest game to make an AI for and the most "real-world" game due to its natural language component. Now that we've achieved human-level performance in it, we're hoping to move beyond recreational games toward more real-world domains. -NB

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