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shadowknight094 t1_iztqfwo wrote

Just curious what program is this? Unity? I see a lot of such examples on two minutes paper channel. What do researchers use for such graphics demos?

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onformative OP t1_izw1oki wrote

This is using unity for the machine learning part, using houdini to replay the sculpting and translate it into higher resolution meshes and then cinema4d to put and render them in the different enviroments. You find a more detailed technical breakdown here: https://bit.ly/3hdqxeU

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JFHermes t1_izung0h wrote

They did the ML part in unity so I am assuming the renders are done using unity. Perhaps they bring the voxel model into something like blender to do the final renders but it seems like an unnecessary step as once you know how to use unreal/unity for rendering it becomes better than blender anyway.

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onformative OP t1_izw1uim wrote

Good point, we thought about doing the rendering in real time as well, but in the end decided to go with 3d software. In our case we used houdini and C4D, but blender would have been an option as well of course. Not saying it would not be possible to achieve the same visual quality in Unreal as well but since the project was planned to be a linear animation in the end, using 3d software gave us a bit more flexibility to explore different ways to visualize the results.

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JFHermes t1_izwjp36 wrote

I certainly think running the houdini/C4D pipeline has given you some great flexibility for presentation aesthetics. As long as you don't exceed your hardware capabilities it makes sense to have the options available in these programs to make it look as excellent as it does.

Would be very cool to see you develop a game environment with intractability though. Having these kind of platforms for easy access on web 4.0 will be great for designers and visualisation experts.

Looks great really nice job.

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