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radi-cho OP t1_ja27qnn wrote

Paper: https://arxiv.org/pdf/2302.12251.pdf GitHub: https://github.com/nvlabs/voxformer

Abstract: Humans can easily imagine the complete 3D geometry of occluded objects and scenes. This appealing ability is vital for recognition and understanding. To enable such capability in AI systems, we propose VoxFormer, a Transformer-based semantic scene completion framework that can output complete 3D volumetric semantics from only 2D images. Our framework adopts a two-stage design where we start from a sparse set of visible and occupied voxel queries from depth estimation, followed by a densification stage that generates dense 3D voxels from the sparse ones. A key idea of this design is that the visual features on 2D images correspond only to the visible scene structures rather than the occluded or empty spaces. Therefore, starting with the featurization and prediction of the visible structures is more reliable. Once we obtain the set of sparse queries, we apply a masked autoencoder design to propagate the information to all the voxels by self-attention. Experiments on SemanticKITTI show that VoxFormer outperforms the state of the art with a relative improvement of 20.0% in geometry and 18.1% in semantics and reduces GPU memory during training by ~45% to less than 16GB.

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cvnh t1_ja2n6lj wrote

That's awesome, I was just getting started in doing something similar but starting with even simpler geometries. Fantastic work.

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AlbertoUEDev t1_ja39jhy wrote

Hello! I'm looking for a couple of weeks to add segmentation to unreal engine! Let's see

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londons_explorer t1_ja2m7hi wrote

If I'm understanding this paper correctly... This technique doesn't work if there are any moving objects in any of the camera scenes?

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currentscurrents t1_ja5co7d wrote

Photogrammetry in general has a hard time with moving objects and especially objects that change shape.

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ITagEveryone t1_ja4fhb7 wrote

No it probably won't model moving objects well. But this is not uncommon in 3D modeling IIRC.

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caks t1_ja6gib0 wrote

Serious question: how do you even annotate something like this?

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spudmix t1_ja4xm0y wrote

Scan your real life environment into Minecraft

Sounds like a joke but honestly, I'm kinda tempted to implement that...

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Swing_Bishop t1_ja5yzo4 wrote

A good idea with some severe limitations it seems.

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