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Showerthoughts_Mod t1_ja7x96n wrote

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Blockronic t1_ja7y49a wrote

This makes zero sense and I'm sure you know it makes zero sense

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xfvh t1_ja7yrke wrote

Fantastic Beasts 3 cost significantly more to produce, and they made much less per ticket than a copy of the game.

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DRScottt t1_ja7ywpn wrote

You can't compare not only two different mediums, but two different forms of intended consumption. That's not even taking into account that video games have a small base than movies so when it comes to consumer pools. You get the success from the proportions you pull on sales.

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Arrasor t1_ja7zbqo wrote

You gonna need to put the number in relative to expected result. A new IP from a team that haven't done anything like this before selling 15 millions when the average AAA game release is not even 5 million is a huge success, especially when there's a call to boycott. An established IP selling 70 million tickets when you're expected to do 100 million is a failure.

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ashbert157 t1_ja7zc9k wrote

The game cost 80 dollars a ticket costs 10 and a movie is more expensive to make

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Doppelfrio t1_ja7zj8u wrote

Gaming is a much smaller world than movies, games cost 4-8 times more than movie ticket (prices vary a lot), and movies are significantly more expensive to produce

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XJokyX t1_ja7zk9c wrote

If Hogwarts legacy was a movie much more people could afford it and have access to it, since not all fans have high end consoles to play the game. But most people can go to the cinema and pay 5$

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w4rm0nst3r1987 t1_ja8184e wrote

The point between those 2 things is irrelevant. They have no connection between them and are completely different industries altogether. It's like trying to skydive from a plane but you're paralyzed from the neck down and you have no parachute. It doesn't make sense to compare movies to games in terms of profit because everything has different requirements for being seen as a success or failure.

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SpicyNoodlesfr t1_ja82ahf wrote

Hello, I don't know where do you found this 70M number cause we don't count cinema income like that but rather just in dollars. For a simple reason, cinema ticket prices are pretty versatile depending on the country you're in, and even in the same country it's not the same price depending on your age.

A movie is supposed to win money if the total of the tickets sold are more than the double of the movie budget (because advertisement is not often count as part of a movie budget and for a blockbuster the advertisement budget is often the same as the movie budget itself). I'm not even talking about the distribution of the ticket price between cinema theatre etc...

So for Fantastic beast 3 the budget for the movie is 200 millions usd. Plus the 200 millions for advertisment budget, the estimated total is around 400 millions.

https://en.wikipedia.org/wiki/Fantastic_Beasts:_The_Secrets_of_Dumbledore#Box_office

So it's not a big failure, but the movie didn't earn money (neither lost).

I don't know how video game industry work, but my guess is something like developer + editor + valve or epic games if it's bought dematerialized.

But video games editors are pretty shady about games budgets.

For Hogwarts Legacy, the game sold for 12 millions copy on the first two weeks for a 850 millions usd income.

https://en.wikipedia.org/wiki/Hogwarts_Legacy

​

:)

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xfvh t1_ja86npi wrote

You mean that video games and movies aren't the same in every way? That turning a video game directly into a movie isn't usually a good idea? Wow, you're really breaking new ground here. No one has ever said that before </sarc>

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