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Susceptive t1_jd4oack wrote

Boneships

Salvage crews have our own horror stories.

When you run a wrecker ship a lot of terrible stuff comes your way. Especially on the Ganymede-Europa to Saturn route; deep space accidents and equipment failure is nightmarish. And we see a lot of it out here. Corps and management cut maintenance costs almost before anything else and all that accumulated wear and tear means catastrophic failure.

There's a rule on Systems Monitoring that if a ship hasn't responded in twenty-four hours they assume it's a dead stick. Just floating, endlessly. After three days the contract goes up and we all bid on it-- stuff like expected cargo, ship type, possible fuel reserves comes up a lot. We bet on a profit, then go out there and play can-opener.

What we usually find is dead crew. Chemical leaks, air scrubbers, power cascades, explosive micrometeorite decompression. That's the normal stuff; sad, but common. Bag 'em, tag 'em for next of kin, inventory what's left and auction.

But then there's the stories.

Popped an airlock once and there's three dead guys right on the other side. All of them at the other's throats. Blood and wounds everywhere from the deck to the overheads. Looked like the O^(2) recycling went offline and they decided to settle old grudges before gasping out. "Last guy gets the air"-style. Rough stuff. Rim justice.

Then there's my personal worst one: Big, modified freighter with a lot of those modular cargo bays. Only this one was taking people, off the books and illegally immigrating to Mars Prime. Well, at least they were until docking clamps failed, boxes came loose and smashed the engines apart. In my sleep I still see neat rows of freeze-dried families tied to walls with cargo straps. Like tiny packages, kids and all, luggage neatly tucked under their boots.

But even in a job this rough, there's one thing all the salvage crews steer clear of.

The Boneships.

Astraline model. Mid-71 series, the first time they tried the new artificial intelligence systems. Only time they ever tried it. Those Astralines came with automated maintenance, crew management, guidance and delivery. Supposed to be a one-stop solution to removing human involvement in transport in-system, cut those costs a little further. It worked fine for regular cargo runs.

Then they tried it on the colonizer ships.

Twelve of 'em, sent out. Fifty thousand souls aboard each. Ten of them are still circling the system. They're not damaged, or derelict, or even hard to find-- damn AI is still cheerfully logging flight plans in circles and broadcasting advisories. But they're changing.

Because, you see, the brain in them keeps the ships running. So when parts wear out? Stray rock puts a hole in the ship? Well, eventually the AI ran out of material to fix it with. So it started using the passengers.

We watch 'em out there. Slowly circling. Bits of hull growing patches that look like raw bone. Hatches and ports crusting over with pearly tooth enamel. Entire ships slowly ossifying, busy little drones adding crusts every year. The corps talk about reclaiming the Boneships sometime, but every ship they send gets a broadside from the anti-meteorite cannons.

The AI protects the colonists, while the colonists slowly become the ship.

Once a year, all of those Astralines send a cheerful status report. Number of people aboard, current voyage time, that sort of thing. It's macabre and we all raise a toast to the lost souls. But lately that's been changing.

Because last year?

The passenger count started increasing.

​


I write sci-fi horror and weird fantasy over at r/Susceptible ;)

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ST4RKILLR t1_jd4vphi wrote

dude this goes CRAZY HARD. i love it!

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Susceptive t1_jd57dgy wrote

Something about haunted starships in scary narratives makes me go yeahhhh.

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lordhelmos OP t1_jd563r2 wrote

Man, this is haunting

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Susceptive t1_jd579n7 wrote

Things are happening out there.

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lordhelmos OP t1_jd6n8dz wrote

Let me know if I can cross post this into Star Citizen Spectrum, to scare all the new salvagers -with credit due of course.

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Susceptive t1_jd6p1ll wrote

Go for it, throw me a link so I can enjoy? That'll be nifty.

Something even the Raiders steered clear of. Partly for legal reasons, partly for diplomatic issues. But mostly because, deep down, they weren't sure the Boneships didn't "collect" new materials on their own.

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lordhelmos OP t1_jd6rong wrote

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Susceptive t1_jd8cud0 wrote

Oh that is freaking clever as hell. The edits make it Star Citizen-lore worthy, too! That was excellently done and now my whole day is a little bit more awesome.

Sorry for the slow response, had to finish my shift and lay down for a bit. This was amazing to wake up to.

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DarkWingedDaemon t1_jd6i213 wrote

This is giving me ideas for a starfinder campaign I want to run.

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Susceptive t1_jd6m0hh wrote

Oh I am here for that. Hit me with what you're thinking, I'd love to geek out a bit.

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DarkWingedDaemon t1_jdes928 wrote

Alright, buckle up, kiddos!

Onboard a derelict freighter in a hexagonal corridor, the wall lights begin to flicker on one by one as the camera slowly moves toward a sealed bulkhead. The hull creaks every so often due to years of neglect. The camera passes through a cracked window on the bulkhead door and into a medical bay, where it begins to orbit around an array of cryo-pods in the center of the room. One of the pods has a metal beam jutting through the window and a red holo screen displaying "ERROR! POD BREACH DETECTED!", while each of the remaining pods has a blue holo screen with a progress bar slowly filling up.

Here, the party wakes up disoriented from extended cryosleep with no memory of how they came to be onboard the ship. From here on, the party will explore the ship and restore its systems until they arrive at the bridge, where they discover four pieces of information. First, the ship's navigational data has been corrupted, preventing them from plotting a course out of the system. Second, they are in a debris field orbiting a planet that registers as habitable to the ship's sensors. Third, in place of a star, the planet orbits a gravitational anomaly that doesn't match any known signature. Fourth, also in the debris field, is a crippled Eoxian ship of an unknown type split in two and is slowly repairing itself from the debris.

The working title is "The Ghoststar's Requiem."

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Susceptive t1_jdfamff wrote

Woof. Add in some encounters and slowly escalating life-or-death situations and you've got yourself a survival-horror campaign.

Actually, have you seen "Pandorum" (2009)? That movie got me pretty hard and now that I think about it that would be an amazing tabletop.

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DarkWingedDaemon t1_jdfusl9 wrote

That is the plan. I'm going to start it off with small encounters with rampant maintenance drones and security turrets. Then cap off the ship with a boss battle against a combat android just before they get access to the bridge. Then boom, drop the plot in their lap and give them the freedom of where to go from there.

I enjoyed Pandorum quite a bit. The whole twist of the colony ship having crashed on the planet centuries before the start of the movie was wild.

Aye, it would be a fun adventure.

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librarian-faust t1_jd73psz wrote

Wow. I feel like my entry had the same idea as yours, I just did talking heads with an optimistic AI, whilst yours leaned HARD into the horror.

I love it.

((I'm halfway tempted to repost mine as a comment answer to yours, now. Mine's up in the "non story comments" area because it's 99.5% talking heads and that's lazy writing.))

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Susceptive t1_jd8c8k3 wrote

I saw your post up there! Your disclaimer of "Mostly talking heads" kind of made me do that dog-confused-head-tilt thing, because the whole thing was pretty great. You absolutely could have moved that to the main comment section and gotten some good read-throughs. Heck, »I« read it and had this sort of mixed horror/amusement thing going on the whole way.

It's impossible for me to tell you 100% something would or wouldn't "work" as a story. Because I have no freaking idea why anything takes off around here! But I can tell you I liked it, and gave ya an up-arrow.

(Took a glance through your profile-- ohhhh, you're really flirting with being a semi-regular writer! And you're not bad at all, this is readable stuff. Don't stop.)

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librarian-faust t1_jd8t74q wrote

Thanks! I appreciate the compliments. I should be more confident next time. :)

And yes, I like reading stuff in Writing Prompts, and I've been trying to write here too. It's fun. Not every prompt I try gets posted - sometimes I run out of steam - but I've posted most of them.

Thanks again.

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