Comments
Crystal1501 OP t1_iv5sx0n wrote
They just want to keep the fight going and impact the next generation! 'Good, evil, all the same thing' seems to be what the pair are thinking lmao.
Good job!
Ataraxidermist t1_iv73olo wrote
Much appreciated, it was a fun prompt.
StoneJudge79 t1_iv9e4o8 wrote
It ain't about the banners, it's about the war.
Aquapaprika1 t1_iv67rz6 wrote
Amazing 10/10
Ataraxidermist t1_iv73n64 wrote
Thanks, glad you liked it.
UntakenNameFtw t1_iv9m0ds wrote
"Hey Phill, how's your cat?" As he walked me down the hall in cuffs.
"Eh you know, the usual. Obsessed with cream cheese and jumping into boxes."
"Did he like that box I sent you?" I asked curiously.
He laughed. "He loved it." We reached the end of the hall where another security check was put in place.
"Hey William! Hey Amy! You guys screwing yet?" Amy slapped me playfully on the shoulder.
"Will you shut up?!" Amy hissed red faced while William gave me a thumps up and a smirk from behind.
"Alright you know the drill, hands up." William said professionally. The villian went through the security check while having fun making them feel as awkward as possible. Ah, romance. it's so fun to tease. They were both red faced and dying of embarrassment by the time Bill the guardsman took over as they walked towards the maximum security cell.
"Hey Bill, did you sneak in that thing I asked of you?" I whispered sneakily.
Bill sighed, " I can't believe of all things to ask me to sneak in you asked for...that." he shivered.
"So?"
He winked at me, "Of course I snuck it in. Just remember, you owe me." He said cheekily.
"You my friend are a beautiful human being. Thank you." The Villain tried bumping fist with Bill only to be left hanging. The Villain kept his fist in the air waiting.
Bill gave him a disgusted look.
"I'm not fist bumping you, I don't want to come anywhere close to that hand of yours."
I laughed. "What? A man's got to do what a man's got to do. It gets lonely in the cell at night." We made it to my cell although it was more accurate to say it was a cell within a cell. The keys jingles as Bill opened the cell one lock at a time. We passed one more cell door before finally getting to the inner most part of the cell.
"Well this is it, how long you plan on staying this time?" Bill asked.
"Meh, haven't decided yet. When I get bored, I'll leave."
"Hmm." Bill nodded then turned around and made his way back out of the cell.
The villain flopped on his cozy bed. If a person saw him in this moment they would think that he looked as if he was not in prison at all but vacation instead.
Crystal1501 OP t1_iv9mhx5 wrote
What was snuck in, a DILDO? XD
I love the casual friendships, and how the MC tried to embarrass the couple haha. Good story!
UntakenNameFtw t1_iv9mwgy wrote
Thanks! And I'll leave that to your imagination. Hehe. xD
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Brawley-Radish t1_iv7qucm wrote
I would like to point you towards the opening of the absolute classic known as Megamind.
Ataraxidermist t1_iv5qkcj wrote
"Cell number 3," Diana said without looking up from her computer. She looked old, with the cold screen lights illuminating her face.
Jane, handcuffed, waited for Andrew to fetch the large key to open the cell. Some time ago, she would have been held by a platoon of heavily decked-out agents belonging to an unknown and random three-letter organization, to be transferred to a high-security prison without so much as seeing the inside of a regular, every day police station.
These times were over.
"Where's the bloody key?" Andrew was distracted, Diana never had her attention on Jane in the first place. She could break free, smash them to a pulp, run away and wreak havoc on the streets, carve her name into history with her letters written in burning blood, and laugh maniacally as the world was consumed in flames.
And then what?
Andrew found the key and invited Jane to open the way, which she knew like a trusted lover. She could produce a token resistance, for the principle of it, to keep up appearances so to speak. But Andrew wasn't so young anymore, the kicks he got from running after offenders was slowly but surely replaced with the groans of a body which couldn't take the strain as well anymore. And Jane liked him too much to be a bother, like a grumpy but affectionate old uncle.
"Extend your hands through the bars," click, click, "there you go. What's the deal this time?" asked Andrew.
"I escape in two days. I wanted tomorrow first, but I would miss out on Diana's kids coming to wish her a happy birthday at the station."
"A lively bunch."
"I don't know how she handles triplets."
"Like she handles everything, in strides."
They chuckled, the bars between them were no barrier, merely a support for the peculiar form of relationship they had.
Jane escaping used to do the headlines, alongside heaps of destroyed property. Problem being that the money invested in rebuilding wasn't invested in catching her, making the subsequent chase lacking in gusto, like a mouse encouraging - or even begging - the paraplegic cat to come after it.
And it pissed off Diana and Andrew who had to get used to a new workplace again and again.
"Before I forget," said Andrew, leaning against the bars, "Duncan comes to say hi afterwards."
Duncan, her sworn enemy. Thrice, she held him in her grip, could have snuffed the light of life from his eyes. Thrice, he loomed over her, mighty and justified in his decision to end her for the greater good.
It took the both of them a long, long time, and several therapy sessions with various professionals to understand why they couldn't claim the ultimate victory.
It was so simple, in retrospect. Jane leaned back against the cold wall. She could be in a palace right now, the world, or what was left of it, at her feet. Terror an integral part of the humanity's existence, her domination as natural as breathing.
And yet, she wouldn't exchange her place in the cell for such a dream.
"Hey," said Duncan, shaking hands with Andrew before Andrew left for some small-talk with Diana.
"Glad to see you," she replied. It was two hours after their last fight which left them bloody.
They saw each other more often lately, talked little, enjoyed the rival's presence in respectful silence.
If Jane succeeded in tearing down the world into chaos, there would be nothing left but chaos, and thus it would become the new standard, the new order. Then would come a day when a new troublemaker - a multicolored clown or a somber, coat-wearing vigilante - would threaten her world for their vision of disorder. Jane would be the protector then. Nothing wrong with protecting. But the metaphor, the implications, terrified her more than any hero could.
When Jane and Duncan spoke, they spoke about such fears. Not change, but a change they weren't prepared for.
It would be the old generation against the new, with herself part of the old. The world would start to go on accepting her rule as a given, and thus wouldn't notice her. She'd be part of the office furniture, disgusting the youngsters looking for novelty, for a breath of fresh air. Same for Duncan, if he won, he'd be at the top with no rival, and would be left to gather dust.
The game is all the interest. Win or lose, the game would be over then.
Diana's children would come by and sing for her, Jane and Duncan would sing along and smile, feeling the ting of time passing by, and the world telling them to let new blood catch the light.
"Nothing says we can't give them a hand, though," Jane said out loud, as if speaking to herself. Duncan smiled, knowing full well what she meant.
Tonight became one of these rare nights when instead of silence, they spoke a river of words, of meanings, of hopes and dreams, instead of remembering the old in silence. Tonight was a night when the stars shone high, lighting up the future with a grin.
True, someday, they wouldn't be able to keep up their game, they would be forced to finish it one way or another. They would shake hands, proud to have stood in each other's way so long.
And they would finish on a high note. Finish with such a glorious display it would encourage and foster the next generation.
Their game would be over.
But you can always end a game in a way that encourages onlookers to start a new one with new players.
All in all, it wasn't so bad growing old.