Submitted by extremepat t3_11bvlex in consoles

https://gamerant.com/atomic-heart-ps5-better-than-xbox-series-x/

Well, I mean... It's fitting, right? Atomic hearts is made by a Russian owned and funded studio. Lately Russia owns everything and if they don't own it then it's because 'nazis'. It seems fitting that they would align with Sony, who buy up studios to flex their exclusives, but also do their best to make sure Microsoft can't do the same.

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mtanderson t1_ja03rom wrote

Microsoft is the one who paid them for day 1 game pass. PS5 is just easier to optimize for

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JustVGames t1_ja0kydt wrote

Its a shit game anyway microsoft was dumb for promoting them so heavily.

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extremepat OP t1_ja0yptl wrote

I'd love to see info on ps5 being easily optimized. Historically Playstation software is shit to work with. Microsoft got day one because they have money that Sony doesn't. That's how they can buy Activision when Sony can buy insomniac.

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mtanderson t1_ja12p68 wrote

That was true for PS3, but they learned their lesson since. If given equal time and budget to optimize for both PlayStation and Microsoft, PS5 will turn out better. The simple explanation is there’s only one system devs have to work on with PS5, as opposed to two Xboxes with different amounts of RAM plus all the PC configurations.

Also PS5s dev kit was provided well in advance of launch and was familiar among the devs, while Microsoft released a new one for this generation and was experiencing growing pains that haven’t quite been resolved.

https://www.tweaktown.com/news/75258/playstation-5-is-easier-to-make-games-for-devs-having-issues-on-xbox/index.html

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extremepat OP t1_ja140cb wrote

What? Xbox now uses the same basic architecture as pc, hence why they can make things so seamless at this point. Ps is the outlier, and the software that developers of multi plat games would most have to focus on at this point. I.e. Put more time into optimization, because the optimization isn't already there. Please point out an instance of a multi plat game being more optimized on Playstation

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mtanderson t1_ja14o2s wrote

Atomic hearts, Hogwarts legacy, AC Valhalla, Baldurs Gate 3 (unreleased, but they are having trouble getting split screen to work on both the X and S)

What’s your source that Xbox should be easier to optimize? Doesn’t really make sense because they have to make it work for a bunch of different specs instead of just one.

Another one for ps5: https://www.playstationlifestyle.net/2021/05/12/ps5-miraculously-little-pushback-developers/

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extremepat OP t1_ja14w5f wrote

https://gamingbolt.com/xbox-series-x-is-easier-to-develop-for-than-any-other-console-chorus-developer

Not hard to do a single Google search my dude

Edit: I know there are articles saying the same about the ps5, but all the articles about ps5 have nobody with a name to corroborate anything. The chorus devs have said themselves on record that Xbox is easier to develop for. I can't find a single quote of anyone willing to be named that says ps5 is easier to dev for.

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mtanderson t1_ja15yog wrote

> You have way more freedom. You don’t have to worry about the framerate as much. You can instead crank it up to a higher framerate. In the end it’s easier to develop for Xbox Series X than any other console.

Freedom seems to be the only reason given. It’s interesting that he called out high framerate because Xbox Series X has a more stable resolution than framerate as compared to PS5. So I don’t know how well this holds up.

Notice that only the Series X is mentioned, not the Series S. In isolation sure, series X could be easier than PS5, but devs do not have the option to only develop only for series x. And I don’t think they can ignore PC either.

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extremepat OP t1_ja17qq9 wrote

"that's only the series x" do you understand development? Hey guys, this game was made for the 3080, not the 3080 ti or the 2080! The cpu isn't clocked to the right ghz! The monitor is wide screen! It won't run on either of those! It was made for amd, not nvidia! Bro development for the series x and s is the exact same thing... Games don't need to be made for both. I don't think you understand how game development works.

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mtanderson t1_ja18xlj wrote

Saw your previous edit and thought it was funny. Literally the same website you sourced has two articles with developers corroborating that ps5 is easier to develop for and provides much more detail.

https://gamingbolt.com/ps5-is-superior-to-xbox-series-x-in-various-other-ways-according-to-devs-jason-schreier

https://gamingbolt.com/ps5-is-better-than-xbox-series-x-in-terms-of-coding-according-to-crytek-developer

> Bro development for the series x and s is the exact same thing

Time has to be spent optimizing the series S version to make sure it works okay while also having feature parity with the X, which is literally holding up the Xbox version of Baldurs Gate 3. Imagine what the team could be working on if they didn’t have to spend time making it work on the Series S instead.

Edit:

A developer with a name in case you missed it

> One developer who seems to prefer what Sony are doing is Crytek rendering engineer Ali Salehi. Speaking in an interview with Persian website Vigiato, Salehi dropped some interesting details on the tech of both consoles. The article has since been removed for unknown reasons but thanks to users on ResetEra, we still have translations of what Salehi said.

> According to Salehi, the PS5 is a console that’s much easier to code and develop for than the Xbox Series X. He cites multiple reasons for this, one of them being the fact that the Xbox Series X, much like its predecessor, splits the RAM in two, with both having different bandwidths, which will be one of several factors that will create bottlenecks and prevent the console from reaching max capacity.

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extremepat OP t1_ja1ag6n wrote

Imagine what would be worked on without it, indeed. Hardware limitations are less withholding than financial limitations, and with how much money games have been making they have been able to get better and better. And if less people can play games, games make less money, and the development stalls more. If a dev can't get over series s, that's on them. And if the series a existing, which means more money spent on games, means that a dev gets an excuse then it's on them to use their financial supporters as a reason for not doing a good job.

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mtanderson t1_ja1c1dx wrote

I see you’ve given up on your whole argument considering you admitted financial limitations in making sure both Series S and X are optimized. You don’t see this argument with the PS5 digital version because it’s the same specs, thus takes less time and money to optimize. It’s on Microsoft if their budget console doesn’t live up to developer expectations.

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extremepat OP t1_ja218l9 wrote

Yeah let's say the Xbox is where hardware limitations are, not the billions of pcs with random hardware shoved into them. Edit: I also NEVER said financial limitations on Xbox series, I said that because the series brings the game to so many more people that it makes the games more financially responsible than they would've been, not that it makes it harder for devs because of financial strain. I am going to stop replying to this thread because you'll suckle the Sony teet until you die, but my point has been made.

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