Submitted by evergreenforests123 t3_zqiq03 in consoles
Mosley_Gamer t1_j13pn7z wrote
Reply to comment by ed8breakfast in How is a PS5/Xbox Series X able to run games at 4k 60fps? by evergreenforests123
What games are you playing? Because most of the big titles are not running at 4k in performance mode such as Halo, Forza Horizon 5 and Cyberpunk 2077 to name a few.
ed8breakfast t1_j13ptru wrote
Mostly Elden Ring and Fortnite, Elden Ring is a power hungry game.
Edit: if you didn’t know, Forza Horizon 5 was the poster child for the consoles power, they featured if in the promotions and I played it, at native 4K 120 fps.
Mosley_Gamer t1_j13q2zt wrote
Elden ring is only 4k in quality mode. It uses dynamic resolution in performance mode.
ed8breakfast t1_j13q85u wrote
What are you playing on, because it can vary between devices
Mosley_Gamer t1_j13qd1z wrote
I'm not playing it at all. The info is from Digital Foundry and is based on the Series X and PS5. In both cases it does not do 4k 60fps.
ed8breakfast t1_j13rann wrote
Never mind, it’s sometimes hard to tell the difference between 120 fps and 60 fps, I was wrong that it can run 120 fps, and my settings in my console said I was running 120, but I guess I wasn’t, but Elden Ring can still run 4K 60 fps, pretty smoothly, though I must have turned on quality mode at some point
Mosley_Gamer t1_j13rhvp wrote
It can probably do 4k 60 if there's not very much going on but if there's any kind of movement, action, fighting etc.. It won't be at 4k.
Honestly 4k 60 is very demanding. I have a gaming PC that cost 4x as much as my Series X and it would struggle to maintain 60fps at 4k in those games too.
ed8breakfast t1_j13rr6q wrote
I was in the radahn festival while recording the frame rate, that is probably the most things on screen at once, and I was actively fighting, I played through my first playthrough entirely on 4K 60fps with no issues
Mosley_Gamer t1_j13rw7k wrote
You cannot have been because the game simply doesn't do that on a Series X. It would have been dynamically changing the resolution to maintain that framerate.
ed8breakfast t1_j13s21r wrote
Do you have a series x?
Mosley_Gamer t1_j13s5fw wrote
Yes
ed8breakfast t1_j13scit wrote
Cool, well I was playing true 4K 60fps, making sure nothing dipped, and it didn’t.
Edit: I did not mod my xbox or change it in any way
Mosley_Gamer t1_j13sf1a wrote
How did you check it was running at 4k the entire time then?
ed8breakfast t1_j13szen wrote
You go into settings, and you set a resolution, Xbox generally sacrifices frame rate before resolution, and even on quality mode, Xbox likes to keep resolution the same, and if it does change, like in the middle of an intense battle, I check the settings every couple of minutes, staying at 4K
Mosley_Gamer t1_j13tjoq wrote
The resolution you've selected in the Xbox setting does not mean the games you are playing are output in that resolution. According to Digital Foundry's tests, performance mode on Elden Ring can result in resolution being scaled down to as low as 2688x1512 and frame rates can vary between 45 and 60 FPS.
ed8breakfast t1_j13u8re wrote
Digital Foundry have been involved in a lot of controversy, and not whenever I check anywhere about digital foundry, it’s telling me they are biased, I used to believe in digital foundry, but I don’t anymore, if you have a different source other than digital foundry that shows the same results I’ll believe you, but I don’t trust something so deep in controversy
Mosley_Gamer t1_j13vfw0 wrote
You can just Google is "Does Elden Ring run at 4k in performance mode" to get your answer. Plenty of sources will tell you the same thing. And since your method of measurement is your xbox settings I'm inclined to say you don't actually know what you're talking about here.
The Series X is impressive kit, but it is not going to run high fidelity 3d games at 4k 60fps and no one sensible would claim it does.
ed8breakfast t1_j13w5uo wrote
I stand corrected, sorry for the misunderstanding
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