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ABXandYorg t1_j1l3yms wrote

When you have limitations it forces creative innovation. Old game development meetings were full of people being told what they couldn’t do. Having isolated departments sounds good, but has that actually made games better or worse? I do agree that there is junk games in every generation. However, there is generational shifts in those percentages. Even console-specific shifts in those percentages. When I think back to the Atari 2600 , severe limitations, massive creativity, and large amount of good games. Even the Super Nintendo library is massively packed with top top notch titles, better than the Nintendo Switch with better graphics.

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PixelBits89 t1_j1lbzyq wrote

But there’s also top notch titles now. What you’re saying would only be true if modern games were bad, which they’re not. Game devs today still have limitations. Rockstar doesn’t, but that’s because they’re top in triple a titles. But if you really want limitations play some modern indie games.

What you’re describing isn’t even the same limitations anyways. The main trial faced was power, not graphics. Even if they make a game that looks like it’s ps2 era they haven’t actually added any limitations to truly effect game play.

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