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aSimpleWardrobe t1_j1i1mx0 wrote

Far too late to go back now, and also too successful

It'll never happen

4

PixelBits89 t1_j1i7u9a wrote

Ahh, people interpreting nostalgia for old games meaning looking like an old game is automatically an improvement.

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PixelBits89 t1_j1i8q7z wrote

So how would making it have ps2 graphics change anything? Is it not still a modern game? If you like older games why do you think this would help anything. Modern rockstar is still modern rockstar. Regardless of why you like ps2 games my comment also asks how this changes anything. I personally prefer classic 16 bit genesis era games, but I can’t just ask a major developer to go back to that style and expect a product I’ll enjoy. There’s more to game making than just that.

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Weather_the_Zesser t1_j1i8xbp wrote

Are you talking about just using worse graphics or the Birds Eye view style game?

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PixelBits89 t1_j1i9dlb wrote

What? You’re asking for a graphics change because you like that era of games. Is the reason you like it really just because of the graphics? I could somewhat understand that if you didn’t pick gta as the game. The old ps2 gta graphics are basically the same as modern, just less detail. Or do you prefer to imagine detail??? I don’t understand what you mean.

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nathanwyer t1_j1iabdk wrote

How does the graphics being better make a game any worse?

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PixelBits89 t1_j1iaxly wrote

I strongly disagree with this. There’s good and bad level design for all eras of games. In fact, you could argue limited graphical possibilities limits some things in games like gta, which in each era it comes out prides itself on looking more and more like irl. It’s part of the fun if the game. You get to do insane stuff in a mirror of the real world. It also aids immersion. It’s harder to feel like you’re in the world when everything looks like play dough. Games like red dead are a lot better when the graphics make you feel you’re standing right there.

And just having lower graphics doesn’t mean better level design. You do realize it’s not the same people working on graphics and levels, especially for large game development companies. If a modern game is worse it’s just because it’s worse.

Personally I’m not huge in graphics and I’ll play anything if it’s fun, but if you’re capable of it why not have everything look a little nicer? I’ll pick ps2 era games like metal gear solid 2 over most modern games, but that doesn’t mean they should just stop improving graphics. I absolutely love the old mortal kombats and I’ve found the modern ones to be extremely lacking, but one thing I do enjoy is how nice everything looks. It just adds a little flavour.

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YNG4eva t1_j1id1l4 wrote

OP things he’s the main character

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ABXandYorg t1_j1l3yms wrote

When you have limitations it forces creative innovation. Old game development meetings were full of people being told what they couldn’t do. Having isolated departments sounds good, but has that actually made games better or worse? I do agree that there is junk games in every generation. However, there is generational shifts in those percentages. Even console-specific shifts in those percentages. When I think back to the Atari 2600 , severe limitations, massive creativity, and large amount of good games. Even the Super Nintendo library is massively packed with top top notch titles, better than the Nintendo Switch with better graphics.

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ABXandYorg t1_j1l43c0 wrote

They are slowly starting to. Even if they didn’t you have to remember that there has already been so many amazing games made across the retro video game era that you could spend the rest of your life and never touch anything but top-tier games. So therefore it would be a relevant because you could spend the rest of your gaming life only playing amazing games by walking backwards in time instead of forwards. Once you co-op 2 player play an Atari 2600, single player on SNES, single player on PlayStation, or 4-player co-op play N64, those are memorable impressions that are hard to find equal to in modern gaming. Some of those games and programming skills were downright genius even by todays standards. To produce a game on an Atari 2600 was an exercise in insanity.

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PixelBits89 t1_j1lbzyq wrote

But there’s also top notch titles now. What you’re saying would only be true if modern games were bad, which they’re not. Game devs today still have limitations. Rockstar doesn’t, but that’s because they’re top in triple a titles. But if you really want limitations play some modern indie games.

What you’re describing isn’t even the same limitations anyways. The main trial faced was power, not graphics. Even if they make a game that looks like it’s ps2 era they haven’t actually added any limitations to truly effect game play.

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Kobes-Kopter t1_j1lne7n wrote

Yea but with good graphics also. Perfect mix 👌🏻

1