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Drakullin t1_j36h5cd wrote

The problem I have with current storytelling is not the content itself, but the manner it's told nowadays. Games like Bioshock, Skyrim, Dark Souls or even Doom have strong narratives, but the way they tell you the story is by involving the player to explore the characters and the world designed. It's what we call 'Lore'.

However, current games seem to put the focus in a more guided story, with strong visuals, voice acting and special effects to highlight the drive. It's centered in the character and the way they interact each other.

Nonetheless, I think it is a vague approach, as nowadays most of the games follow this in order to feel more connected with hardcore and casual players.

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