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NotMyFkingProblem t1_j46y8qo wrote

It does penalize other systems because each game needs to fit on that console. Also, it needs feature parity between consoles, at least between microsoft consoles. If you wanted to add a feature that takes too much memory to fit on a series S, then you can't put it on series X either. You can put it on PS5 but microsoft won't like it.

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Mossino_Uzumaki t1_j478bfq wrote

But when you create a game on PC. Some have Big gaming system and others less gaming capable machines. Everyone play the games . some have better graphics. better resolution. better fps. but the gameplay is the same. It's the same thing whit consoles.

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NotMyFkingProblem t1_j48dsgd wrote

On pc, there's minimum requirements. The graphics are usually very scalable because you can just use different mips and change settings. CPU is a different story as you can't disable a lot in the game before impacting gameplay. Memory doesn't scale. Note that PC have a lot more memory than a console and CPU are much more powerful on a PC...

Also, there's no TRC (technical requirements) on PC. If you play a game with a shit box and you get 8 fps, you won't complain... on console, you need to provide a good experience and steady FPS to publish a game... So, no, it's not the same thing releasing a game for PC and for console.

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