Submitted by cluelesslygaming t3_109kqj1 in consoles
Comments
SmegmaSauce_69 t1_j3zmy6z wrote
would be nice to have more USBs, And pcie slots. Oooh and about 32gb of ram. And 4 display ports. And a full keyboard. And a mouse! And make it realy easy to browse the web and do tasks on it.
jorjeporridge t1_j3zuqre wrote
Why… that’s nearly as much ram as my PC?!
SmegmaSauce_69 t1_j3zuvf1 wrote
Almost as much as mine too but we are trying to keep it resonably priced for Console people
jarazmek t1_j3zz0fc wrote
How about some games! That would be an upgrade.
Lariver t1_j405k32 wrote
we are just getting to the point where we will start seeing more next gen only games, but I think full raytracing would be nice. Not having to compromise framerate, and be able to get full raytracing at 60 fps at an upscaled 1440 to 4k.
Edit: More importantly than a Ps5 pro, I want to see games start to future proof with dynamic resolutions, and unlocked framerate options for whenever the ps5 pro/next console comes. Then games will automatically be ready to run at a higher performance target.
Stevie272 t1_j40jc67 wrote
A web browser
_SquareSphere t1_j40l1t2 wrote
Some decent games! - I bought a small handful at launch and haven't purchased anymore since.
Far_Asparagus1654 t1_j40njp3 wrote
Keyboard already works via USB or Bluetooth, surely?
Far_Asparagus1654 t1_j40npl2 wrote
8k@60, 4k@240 😂
New-Credit-3955 t1_j40onl0 wrote
There is a web browser check you tube on how to access it bro.
Stevie272 t1_j40zmjf wrote
I mean a web browser accessible by a click on the XMB, not one I have to piss about with to access. Like on Xbox.
Mossino_Uzumaki t1_j415938 wrote
PS5 is ok no need for a Pro. Just do a slim version
Mossino_Uzumaki t1_j415hqd wrote
The Xbox Serie S don't panalyse others systems. LoL stop this nonsense. It's panalyse itself
Smutset00 t1_j41sw2r wrote
This generation we're going to see 8k TV's become affordable, so we're absolutely going to see a pro model introduced. Supply & demand
DukeDMB842 t1_j41trer wrote
It should, it does on xbox
DazzlingDonkey7 t1_j41xv59 wrote
A quick resume feature
WombatJedi t1_j42447l wrote
A quieter fan, larger storage. I don’t really need much else
Sandwichhubmeme t1_j42dyxi wrote
Delete it from existence
dorenene t1_j42eqcc wrote
Everything xbox has lmao
[deleted] t1_j42exji wrote
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Sleekitstu t1_j42g51z wrote
More internal storage.
KingDuggerz t1_j43jvbc wrote
Pc port lol
[deleted] t1_j43ly7t wrote
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NotMyFkingProblem t1_j46y8qo wrote
It does penalize other systems because each game needs to fit on that console. Also, it needs feature parity between consoles, at least between microsoft consoles. If you wanted to add a feature that takes too much memory to fit on a series S, then you can't put it on series X either. You can put it on PS5 but microsoft won't like it.
NotMyFkingProblem t1_j46ypcu wrote
Even a 4090 would struggle getting 30 fps on 8k... Most titles are using resolution scaling on the current system, so I really doubt this generation aimed at 8k. In fact, it's the 1st go at 4k... Would you pay 3000$ for a pro version just to play on 8k?
If you think 100GB for a game is big, wait until we get textures for 8k tv... it will be 400GB per game :)
Mossino_Uzumaki t1_j478bfq wrote
But when you create a game on PC. Some have Big gaming system and others less gaming capable machines. Everyone play the games . some have better graphics. better resolution. better fps. but the gameplay is the same. It's the same thing whit consoles.
NotMyFkingProblem t1_j48dsgd wrote
On pc, there's minimum requirements. The graphics are usually very scalable because you can just use different mips and change settings. CPU is a different story as you can't disable a lot in the game before impacting gameplay. Memory doesn't scale. Note that PC have a lot more memory than a console and CPU are much more powerful on a PC...
Also, there's no TRC (technical requirements) on PC. If you play a game with a shit box and you get 8 fps, you won't complain... on console, you need to provide a good experience and steady FPS to publish a game... So, no, it's not the same thing releasing a game for PC and for console.
JimAdams7 t1_j4frd2l wrote
ps3/ps2/psx backwards compatibility support
DarkSyndicateYT t1_j4v8cr4 wrote
hardware upgrades? rdna 3 + zen 4 Apu, 16GB gddr6 at higher speeds, 1TB Gen 4 ssd, better cooling for more silent operation.
the rdna 3 gpu should be at least twice as fast as the ps5 gpu to allow for true 4k @ 60fps in most games. rather than 4k @ 30.
NotMyFkingProblem t1_j3zbbw2 wrote
Why would you like a ps5 pro? The ps5 specs already allows 4k at 60 fps... That's the usual target for games released on that platform. There's no point going over that yet. You could get like 10% cpu and 10% gpu upgrade but overall, the end result would be the same because games are released on all platforms equally.
The limiting factor is always the slowest platform, and it's the Series S. So, in order to have better games right now, you either need PS/PC exclusives or games not releasing on Series S, which is not possible for publishers at the moment.