Comments

You must log in or register to comment.

NotMyFkingProblem t1_j3zbbw2 wrote

Why would you like a ps5 pro? The ps5 specs already allows 4k at 60 fps... That's the usual target for games released on that platform. There's no point going over that yet. You could get like 10% cpu and 10% gpu upgrade but overall, the end result would be the same because games are released on all platforms equally.

The limiting factor is always the slowest platform, and it's the Series S. So, in order to have better games right now, you either need PS/PC exclusives or games not releasing on Series S, which is not possible for publishers at the moment.

2

SmegmaSauce_69 t1_j3zmy6z wrote

would be nice to have more USBs, And pcie slots. Oooh and about 32gb of ram. And 4 display ports. And a full keyboard. And a mouse! And make it realy easy to browse the web and do tasks on it.

1

jarazmek t1_j3zz0fc wrote

How about some games! That would be an upgrade.

5

Lariver t1_j405k32 wrote

we are just getting to the point where we will start seeing more next gen only games, but I think full raytracing would be nice. Not having to compromise framerate, and be able to get full raytracing at 60 fps at an upscaled 1440 to 4k.

Edit: More importantly than a Ps5 pro, I want to see games start to future proof with dynamic resolutions, and unlocked framerate options for whenever the ps5 pro/next console comes. Then games will automatically be ready to run at a higher performance target.

4

_SquareSphere t1_j40l1t2 wrote

Some decent games! - I bought a small handful at launch and haven't purchased anymore since.

1

WombatJedi t1_j42447l wrote

A quieter fan, larger storage. I don’t really need much else

3

NotMyFkingProblem t1_j46y8qo wrote

It does penalize other systems because each game needs to fit on that console. Also, it needs feature parity between consoles, at least between microsoft consoles. If you wanted to add a feature that takes too much memory to fit on a series S, then you can't put it on series X either. You can put it on PS5 but microsoft won't like it.

1

NotMyFkingProblem t1_j46ypcu wrote

Even a 4090 would struggle getting 30 fps on 8k... Most titles are using resolution scaling on the current system, so I really doubt this generation aimed at 8k. In fact, it's the 1st go at 4k... Would you pay 3000$ for a pro version just to play on 8k?

If you think 100GB for a game is big, wait until we get textures for 8k tv... it will be 400GB per game :)

1

Mossino_Uzumaki t1_j478bfq wrote

But when you create a game on PC. Some have Big gaming system and others less gaming capable machines. Everyone play the games . some have better graphics. better resolution. better fps. but the gameplay is the same. It's the same thing whit consoles.

1

NotMyFkingProblem t1_j48dsgd wrote

On pc, there's minimum requirements. The graphics are usually very scalable because you can just use different mips and change settings. CPU is a different story as you can't disable a lot in the game before impacting gameplay. Memory doesn't scale. Note that PC have a lot more memory than a console and CPU are much more powerful on a PC...

Also, there's no TRC (technical requirements) on PC. If you play a game with a shit box and you get 8 fps, you won't complain... on console, you need to provide a good experience and steady FPS to publish a game... So, no, it's not the same thing releasing a game for PC and for console.

1

JimAdams7 t1_j4frd2l wrote

ps3/ps2/psx backwards compatibility support

1

DarkSyndicateYT t1_j4v8cr4 wrote

hardware upgrades? rdna 3 + zen 4 Apu, 16GB gddr6 at higher speeds, 1TB Gen 4 ssd, better cooling for more silent operation.

the rdna 3 gpu should be at least twice as fast as the ps5 gpu to allow for true 4k @ 60fps in most games. rather than 4k @ 30.

1