Submitted by BigBallerBenzie t3_ypuyzm in dataisbeautiful
znite t1_ivm7dpl wrote
Reply to comment by BigBallerBenzie in [OC] 3D Render of a 2000 Geologic Map of Utah Created in Blender by BigBallerBenzie
Great to finally see some tips on how to build something like this here (rather than just sell a print)! Any other tips?
BigBallerBenzie OP t1_ivm91rw wrote
Lots of stuff comes to mind :) One of the most useful to me was using the elevatr package (https://github.com/jhollist/elevatr) in R to get much more high-quality terrain data using the code below:
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library(elevatr)
memory.limit(size = 10e10)
topo_map <- raster::brick("name of georeferenced file.tif") topo_map <- raster::stack(topo_map)
elevation <- get_elev_raster(topo_map, z = 13, override_size_check = TRUE) elevation <- raster::crop(elevation, extent(topo_map))
writeRaster(elevation, "output name for file.tif")
Z will be the quality 1-15
Watch videos on QGIS on how to georeference (sometimes I will just do a rough outline to get the general area covered), and also how to import this file into QGIS and transform it to 8 or 16 bit so it is usable in blender
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