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Judge_T OP t1_ja9trg8 wrote

Thanks! A couple more questions for you and anyone else who'd like to chip in:

1.) What sort of deals do publishers get for the games they publish? e.g. a literary publisher will get the right to sell and distribute an individual book, but the author largely retains control of the "franchise", in the sense that the publisher couldn't just override them one morning and commission a sequel to someone else or change the ending to the novel. How does it work for game developers? Do they also retain some form of artistic control, or do they surrender everything related to the game?

2.) In the literary world, it's always the authors who go courting the publishing houses. Is it the same in the gaming world, or do publishers actively seek out smaller game studios? And how do the parties communicate? Is there the equivalent of literary agents doing the intermediation?

3.) I'm having a hard time imagining a large publishing house giving a small developer access to resources like game engines and even employees for a game that evidently doesn't have anything to show for itself yet. How does that process work? Does the developer team need to prove itself first by creating one or two successful games before they can hope for the endorsement of a publisher, or can a pitch be so strong that they get these resources even with little more than a game concept to go on?

Thank you to everyone who has contributed so far for helping lift the veil of my ignorance!

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Yancy_Farnesworth t1_ja9yiz5 wrote

There's no fixed standard. Publishers usually do things their own way and it will depend on the situation. For example, Microsoft approached acquiring Bungie for Halo to launch the XBox. Sometimes studios are running low on funds, so they seek a publisher to support them until the game launches. They can reach out to each other directly, there are usually entire teams whose job is to manage these relationships. Alternatively, they could have networking events in industry conventions like the GDC (Game Developers Conference).

For 3 specifically they don't do this randomly. They will negotiate terms for a contract that both parties will have to sign. It's a contract where the publisher is selling their services for a price. In the software world, outright IP theft of things like game engines is rare because it's really easy to get caught. The publisher really only has to look at the distributed game to spot clear markers of it being based on Frostbite. Having a past record of good projects will definitely give the developers an easier time negotiating a contract over someone that doesn't. A publisher could definitely opt to publish a game with only a pitch from a studio with no experience if they wanted to. It's just not likely and more often than not they're going to ask for at least some evidence that they're not wasting their time.

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