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Shaddaa t1_iy8zaqq wrote

If I got your analogy than that is not true, not every possible world has an associated seed, there are far more possible worlds than there are possible seeds.

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[deleted] t1_iy90ag4 wrote

[deleted]

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Shaddaa t1_iy90w2d wrote

To me your analogy sounds like changes to the world (=story) are saved by changing the seed (=title) to a seed which generates the changed world. But there is no seed that will generate a world with my oak plank house in it. Maybe I just got your analogy wrong, I believe we both mean a similar thing.

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dmootzler t1_iy9azry wrote

Ahh I think you misunderstood my original question. I wasn’t asking about how user-specified seeds are handled.

What I meant was, when I mine/build/craft, altering the state of the world, how is that new world state persisted (since the results of my actions would not be present in the procedurally generated chunk)?

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