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Xanjis t1_j6lf95a wrote

It's the second. The GPU takes all the information for the scene (the location/size/rotation) of objects in the scene and then calculates what color each pixel the screen can display. That calculation needs to be done millions of time per second but it's a very simple calculation so the GPU is suited for the task because it has a huge number of weak cores. Whereas a cpu has a small number of incredibly powerful cores.

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