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robotzor t1_is7hpv2 wrote

The one thing that thaws my cold, jaded-by-corpos heart is Microsoft doesn't pay lip service to accessibility. It's the real deal and you can see it in games developed or published by them; it's eye-opening what issues so many people go through with all the options available to adjust the games. Things I wouldn't have even thought of like reducing screen shake or high-contrast mode.

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LightweaverNaamah t1_is7q631 wrote

And it extends into their other products as well. They've put a lot of work into accessibility even in specialized software like Visual Studio.

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HaloGuy381 t1_is8by5y wrote

Not quite the same, but this is also one reason I love Bungie. The amount of work into settings for the colorblind, quick hotfixes to work on excessive flash or other problematic effects, easy to read and customizable subtitles for almost every voice line in the game, etc. (I’m autistic myself, and struggle parsing spoken word at times, so the subtitles help a lot, but many games make them hard to read).

When I booted Halo Infinite (343 Industries, basically part of Microsoft) many months ago to check it out, I was pleasantly surprised by the attention to accessibility and customization. Some of it was a little buggy or awkward to puzzle out, but one can’t blame the devs for not trying to cater to everyone. It’s a positive trend in recent years, for sure.

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johanngambol t1_is9hh04 wrote

It even goes beyond the public eye. You can’t even make an internal tool if it doesn’t pass accessibility standards.

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