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GreatAndPowerfulNixy t1_is64asp wrote

Microsoft's research into accessibility is frankly something that should be celebrated more. The Adaptive Controller is a work of art.

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ImThePlusOne t1_is74mx3 wrote

Yep, honestly the XBox adaptive controller is just fantastic. I personally don’t need it but I’m so happy that the door is wide open for people of all levels of ability are able to get involved with something I love

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Quirky_Honey_470 t1_is7bfah wrote

I hope these devices can be either low cost or able to be covered by insurance. Accessibility should include costs.

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robotzor t1_is7hpv2 wrote

The one thing that thaws my cold, jaded-by-corpos heart is Microsoft doesn't pay lip service to accessibility. It's the real deal and you can see it in games developed or published by them; it's eye-opening what issues so many people go through with all the options available to adjust the games. Things I wouldn't have even thought of like reducing screen shake or high-contrast mode.

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wander-lux t1_is7ion6 wrote

That’s absolutely brilliant and refreshing to hear. Good on you, Microsoft.

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LightweaverNaamah t1_is7rcvd wrote

If the controller they released a while back is indicative, they're not going to be super cheap by consumer peripheral device standards, but they will be amazingly inexpensive compared to the existing semi-equivalents.

Current stuff basically assumes you're either loaded or insurance is paying for it in terms of cost (plus they're made by smaller companies which have to make back their R&D plus exorbitant medical certification costs off of a small production run). This stuff will likely be at least somewhat affordable without insurance, but hopefully they have also gotten it certified so that insurance will have a chance of covering it for those who still can't afford it at sticker price.

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davidgrayPhotography t1_is87bf1 wrote

I think there are USB sticks that let you use one type of controller on another console (e.g. use Xbox One with Switch) but I've never looked into it. But if that lets you use Xbox One with PS4 or PS5, then to hell with Sony.

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HaloGuy381 t1_is8by5y wrote

Not quite the same, but this is also one reason I love Bungie. The amount of work into settings for the colorblind, quick hotfixes to work on excessive flash or other problematic effects, easy to read and customizable subtitles for almost every voice line in the game, etc. (I’m autistic myself, and struggle parsing spoken word at times, so the subtitles help a lot, but many games make them hard to read).

When I booted Halo Infinite (343 Industries, basically part of Microsoft) many months ago to check it out, I was pleasantly surprised by the attention to accessibility and customization. Some of it was a little buggy or awkward to puzzle out, but one can’t blame the devs for not trying to cater to everyone. It’s a positive trend in recent years, for sure.

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ImamChapo t1_is8qgwu wrote

The Canadian government has policy regarding accessibility, it seeks its partners to make active efforts to meet certain specifications. Microsoft is one of the biggest clients. Of course this isn’t the only reason Microsoft is going this way, they have been caring about customer experience and being as flawless as possible for a very long time now. Especially with their push to become SaaS, the customer experience has gone up and the apps have been very refined. From simple office apps to the power apps and beyond. The surface devices are great when they work, but still needs some tweaking.

Looking forward to see these in person.

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