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Creepus_Explodus t1_iv0mf0s wrote

We've hit a point of diminishing returns with current graphics. We are very good at approximating the majority of real world effects at almost no cost to performance. But getting those last few effects is what's hard right now. Ray tracing is not only more computationally intensive, it also just hasn't had that much research done for optimising it for performance. All the ray tracing engines you see in 3D video production software are optimised for accuracy and flexibility. We don't just need more powerful hardware, we also need to figure out how to better utilise it for these new techniques, which takes time.

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mcdougall57 t1_iv0qi8t wrote

I am honestly surprised they don't ship a standalone PCIe Ray tracing compute unit, purely consisting of RT cores for professionals (ala physx cards) as they stand to gain the most with quick building of lightmaps and scenes. The rest of us stand to gain very little because like you said, we have gotten very good at faking realistic lighting scenarios with high efficiency and brute forcing it sucks ass.

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pinionist t1_iv2vsq9 wrote

It's called GPU rendering farm - each computer consisting of 2-8x GPUs linked and churning those pixels in Redshift, Blender, Vray etc.

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