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routerg0d t1_ivvo7w8 wrote

I’ve seen people do ray traces on 386s in high school. Took overnight to generate, but the point is. Intel has a lot of data on this process over those years. GPU makers have just only delved into ray tracing. This is the 3rd generation and frankly both have again made incremental improvements rather than producing a breakthrough product. Perhaps to keep selling GPUs.


ackillesBAC t1_ivvxo9w wrote

Path tracing is the new holly grail. Abit different then ray tracing, alot more complex, and physically accurate.

The big push now for dlss and other ai based upscaling I think is silly, why fake a high res picture when you could use ai to accelerate path tracing and other raw features and render at true high res and high performance.

Dlss reminds me of 3d tv's, and 200 Hz tv's, just a sales gimmick. Which is what Ray tracing currently is to.


jnemesh t1_ivyi4g9 wrote

upscaling lets you render at much lower resolutions and still maintain most of the quality of rendering native. I am NOT on board with DLSS 3's frame generation BS, though. But the ability for a mid range card to render in "4k" with raytracing is a huge benefit!


ackillesBAC t1_ivynah7 wrote

Ya it's good for low end I agree with that, but should be avoided for high end. If I spend 1000+ on a video card I want high performance and true high quality.

You don't see photographers asking for upscaling, you do see photographers asking for higher resolution, less compression, hdr, and ai for auto focus and other things.

I think highend photography and highend graphics have alot in common and the graphics is guided by photography