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Scruffy42 t1_izxborb wrote

RT on... Is it on? Wait. No. Yes. I can't tell.

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Jason-Bjorn t1_izxxvt2 wrote

Some games it’s very easy to tell like cyberpunk, because of the sheer amount of glass and lights. But yeah if it’s not an environment like that it’s definitely harder to tell, although I find it makes people’s faces look way more real

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Scruffy42 t1_izxz1z0 wrote

I was joking above, but in Cyberpunk there was a bug where it might not apply video settings even after restart when I tried. So I wasn't actually sure. :-D Actually, Hitman 3 is where I see it most.

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Daveed13 t1_izyqajg wrote

RT is what really make Pixar movies looks way better than video games.

It really noticeable, and, IMO the latest hurdle to better looking games.

With that said, games that are using RT nowadays are using it for only PARTS of the visuals.

When games will be able to use it for all effects at the same time (reflections, all light rays on all surfaces, all shadows etc) then you WILL notice it.

It will also ease the work for devs! :)

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Megane_Senpai t1_j006nxm wrote

I am both a game developer and a gamer now and I'd say at least for now I'd happily put on some more work to optimize our game for a wider audience and more range of devices, simply for the profits.

However I too hope one day RT can become a standard feature on mid-range card and above with hardware advancements that make it cost less performance than now (around 20-30% fps instead of 60-80%).

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