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KrabbyPattyCereal t1_j0ec00n wrote

Goddamn it’s refreshing to see a technology company be forthcoming with its users.

what’s going to be in the Steam Deck 2?
definitely fixing the battery life and the screen

Jesus man, all of these companies could learn something.


7lick t1_j0faw5d wrote

Yep, that's why we all love Valve.


[deleted] t1_j0flzfq wrote

We need more time in between generations, I hope the SD2 don't come out until 2029


L8n1ght t1_j0fxqlc wrote

what? I think that there could even be improvements every year, like on the smartphone market. you don't have to buy every generation


mmis1000 t1_j0g9pnj wrote

I think it's good as long as components are compatible or the component of old one have enough of backups for user to buy when something broke.

Some manufacturers make new device models without nearly any improvement just to ensure that 'if something broke, you need to buy a new one'.


lmProudOfYou t1_j0g2u7w wrote

When has the first iteration of any new tech ever not had problems? Seems like a bit of a silly opinion you have there.


alex_shrub t1_j0gfq1b wrote

It's a PC for PC sensibilites, there are no generations its constant progression. If something needs fixing you fix it.


520throwaway t1_j0p9b9d wrote

SD isn't like consoles in that regard. Both SD and SD2 will play PC games.

That means you won't be locked out from your old library on SD2, and SD users will still be able to play games that can run on that level of hardware.


AcornWoodpecker t1_j0cehrl wrote

As a retro/80s/90s mostly gamer, I would love another controller. I love the options to play point and clicks, RTS, and other genres very effectively, better than keyboard and mouse most of the time.

Just fired up Creeper World 3 and made an awesome map that has all of the units mapped to the touch pad and joy stick and it's really smooth.

My favorite controller for sure, sorry GameCube. But it's strengths are really about non fps games.


stemfish t1_j0cuefd wrote

Completely off-topic, but you're the first person I've seen mention Creeper World on Reddit. Glad to see there's at least one other person besides me who holds back the endless tides of goo.


AcornWoodpecker t1_j0cz6yv wrote

I was craving a tower defense game some time ago and discovered the series. I adored 1, savored every minute and just picked up 3 on sale. It's a really novel concept and the community maps are wild.

Together we stand! Mortars at the ready!


tehrmuk t1_j0ftw8e wrote

There are dozens of us!


stemfish t1_j0hr2ev wrote


Glad I'm not alone in the process, now to go and crush the creeper in 3's story again.


_Blackstar t1_j0cwjcs wrote

Did you say a controller is better for "point and click"? Interesting take.


boissondevin t1_j0e5ams wrote

A controller with a trackpad is better for it than one with only sticks, yes. And it's better for couch play than a mouse.


AcornWoodpecker t1_j0cysie wrote

Totally, I played 90% of I Have No Mouth and I Must Scream with a mouse, and then replayed with the steam controller with a good map, and enjoyed it much more.

Also Grim Fandango, Ultima Underground, Magic Carpet 2, the entire MYST series, Creeper World 1, Worms. I really loved it for Half Life 1 and System Shock, flicking the right pad is very useful and intuitive in those games.

Notable controls to mention as well, the swirl to scroll for long text based games is HUGE.


GimpyGeek t1_j0d15dz wrote

Yep, TouchPad is great for mouse gaming on a thumb. Would seem weird if you were thinking of using a finger on it on a laptop but thumb with the pad grip on it on the sc is nice


TomTheGeek t1_j0du9ti wrote

Seems like the XBox Elite controller is well supported on PC and phones. With some 3rd party software it's pretty customizable.


AcornWoodpecker t1_j0e5ebl wrote

I need an Xbox controller for Witcher 3, for some reason, the stream controller doesn't swap when swimming and similar situational shifts on that game - I did buy it on GOG and run in big picture.

But in no way are they comparable unless the d pad is touch? Seriously, flicking the ball camera, swirl to scroll, 15 button touch menu that can be a squares or radial, macro 4 way directions...

Seriously if you haven't dived into what it does, especially with haptics, it's too late. It really was just an incredible controller. I say was, I still have mine and find new ways to play more ergonomically. No Xbox controller though, still a favorite for fps.


TomTheGeek t1_j0eszpw wrote

No touch(y) on the Elite but it does have the paddles which means 10 total buttons. So no, not the same but workable for most games.


AcornWoodpecker t1_j0gsnm3 wrote

They're magnetic right? That part is cool. I haven't really ever found use for the other finger toggles, but have many claw hand friends that rank or whatever it's called these days.


Threat-Level--12am t1_j0chotj wrote

So the Steam Controller 2 part was really just one of several questions/answers regarding the Steam Deck generally. I think there may be renewed interest in a Steam Controller for those with a Deck who want to play docked and end up using some other controller. I'm getting on fine using a PS4 dualshock controller, but the best controller for the Steam Deck is the Steam Deck itself. Between the track pads, back/paddle buttons, and ridiculous level of customization and community control profiles, it's been a fantastic experience. If a Steam Controller 2 was released, I'd be interested, but the article does offer a lot of other Steam Deck info for those interested.


sockydraws t1_j0czttv wrote

I actually prefer a ps5 controller. They’re lighter and less cumbersome. I do wish companies would put paddles on the back, though. That part is genius.


amanfromthere t1_j0eksrj wrote

That’s why I loved the steam controller. I have dexterity issues with my fingers at times so paddles are a necessity.

I have no clue how many I went through though.


danielv123 t1_j0gifct wrote

And they are really expensive now :/


amanfromthere t1_j0gnoxn wrote

Yea, I had purchased a few extras before they went out of production, but no way I'm paying what people are asking now. Sucks because it basically caused me to stop playing Rocket league. Too old to re-develop muscle memory for a new controller layout after 2500+ hours in a game, really frustrating.


SirBrothers t1_j0h25ka wrote

I still have my original that I got for $10 a few minutes before they sold out. God I love it.


FlatulentWallaby t1_j0cif33 wrote

Unless they include something really cool like *adaptive haptic triggers it's a no for me.


8bit-wizard t1_j0cj1kl wrote

What kind of haptics are you referring to? The old one already had this.


FlatulentWallaby t1_j0cjn85 wrote

PS5 controllers have adaptive haptics so it actually feels like pressing a trigger with resistance.


GimpyGeek t1_j0d0x4d wrote

They do but if there aren't games to set it up I don't think it's going to do so hot like on ps5.


FlatulentWallaby t1_j0d2ilu wrote

Better to have them built in for future use than to not have them and make you buy a new controller when games start using it.


GimpyGeek t1_j0d9saq wrote

I get where you're coming from, though I do wonder if sony doesn't have a patent on that, in which case a non-functioning feature that would increase cost isn't great either, especially if it might not be used.

Most PC gaming is relying on Xbox's standard and well, much as I wish they'd add something nice sometimes, they haven't really put anything notably new into their spec since the 360, so probably nothing soon.

Valve can make their own spec, yes, but they've done that with steam input already, and very few games have taken advantage of it, dunno maybe the deck might wake some devs up probably still mostly indies though. The few that did mostly just added named input events and nothing more, nothing fancy for touch pads, or custom icons for touch/radial menus, these are all things they can do, but very, very rarely seen, and usually not even by AAA games (except for a few basic steam input events anyway)

Props to those that did use them, though. Much as I was not a fan of Magicka 2's way to select elements on a pad, the way to handle aiming on the touch pad was very nice.


[deleted] t1_j0cu9ig wrote



FlatulentWallaby t1_j0cuh9g wrote

You spelled immersive wrong.


zanraptora t1_j0d7frz wrote

Try "They have force feedback so they have weight and texture to them" so it sounds slightly less like you're strangling the hardware.


grammar_nazi_zombie t1_j0gc7i8 wrote

I love my Steam Controller and am always checking second hand stores for deals on more.

I’d love an updated model


FlatulentWallaby t1_j0c6mm0 wrote

Because the last one sold so well...

Downvote me all you want. The steam controller sold so poorly they basically gave them away for free.


kshack12 t1_j0cb2qo wrote

Can’t argue with the numbers, but I bought a couple of them. Actually really liked them for their customization options, but the construction was a bit cheap and the bumpers broke really easily.


DudesworthMannington t1_j0cja6w wrote

It was really a solution in search of a problem. Why set up some goofy system (that also ties up your rig) to play Civ 6 in the living room?

The controller was okay, but that's the only situation where it makes sense over keyboard+mouse or a 360 controller. They really should have just adopted the 360 controller and picked a single manufacturer for the official "Steam Machine". Letting various manufacturers duke it out shot them in the foot as nobody really embraced it.

I play Lego games with my kids all the time. That's the demographic they should have shot for.


goodnames679 t1_j0e33cp wrote

Living room gaming is a significant portion of gaming, and trying to find ways to expand the library of games that are playable on the couch wasn't a bad idea.

Everything they've done over the last couple decades - launching Steam, getting people invested in their libraries, expanding their catalogue, improving Linux support in gaming, learning about controller manufacturing, selling gaming systems - it was all basically a practice run for getting the Steam Deck on the market, and the experience they gained paid off in the long term.

As for why the controller would sell better now vs how poorly it sold back then... the assumption would be that this one was improved, and that the fact that the Steam Deck is successful while the Steam Link was a flop is probably a fairly large difference maker. Valve views Microsoft as a potential threat in the long term, which is why they're promoting Linux gaming, so there's no way they'd officially recommend giving MS money instead of buying a peripheral that puts money in their own pocket.


zombieman2088 t1_j0crn3c wrote

The steam deck fixes where the steam controller failed. If they base the steam controller 2 on the steam deck it would sell infinitely better.


Hakairoku t1_j0eao9p wrote

Every failed Valve project has it's DNA in the Steam Deck

Even the losses such as Steam Link and Steam Machines ultimately contributed to the culmination that is the Deck. I think the only one that did well that became a part of the Deck was the Index's sound system being applied to the Deck.


jazir5 t1_j0fm82l wrote

And that's the best way for a company as big as valve to do it. Take all of their failures which had a solid foundation at their core, roll up all of the fixes into one ultimate product like the Deck that sells well. Too many companies have a failure and just abandon the idea entirely. Valve uses their failures as learning experiences


danielv123 t1_j0gjtma wrote

Was steam link a failure? Isn't it basically the same thing as in home streaming, which has been great since it launched?


Hakairoku t1_j0gr1h1 wrote

The common sentiment with the Steam Link was that it was rendered redundant by just buying a really long ethernet cable.

It was a harsh sentiment, since I believe there's a genuine use case for the Link for situations where a long Ethernet cable won't cover.


danielv123 t1_j0gttww wrote

That doesn't make sense to me. In what way can an Ethernet cable replace the steam link? You use steam link over the Ethernet cable, or wifi or wan if you feel like it.


GimpyGeek t1_j0d1js2 wrote

I think the problem there is the size, it works on deck with the screen, but without it, getting that much in a reasonable space is rough.


FlatulentWallaby t1_j0cuf67 wrote

I'd rather they base it on the PS5 controller with adaptive haptics triggers.


H1ld3gunst t1_j0dqr8c wrote

It was great, I bought it for 5 Bucks. It’s just so god damn loud. Not the vibration, the buttons click so loud you wake your neighbors.

Did that for most steam stuff (steam machine aswell, still use it) I’m really bummed the Deck didn’t bomb, so I could get it for basically nothing


YourMatt t1_j0f283c wrote

The loud button clicks were my only complaint too. If they just made a new one the same as the old one, but heavier and silent buttons, I'd definitely buy another.


H1ld3gunst t1_j0g1n8n wrote

Same. Even though I rarely use it, just the few times I do and not needing a mouse and keyboard on my couch is worth a lot to me.


[deleted] t1_j0foygg wrote



YourMatt t1_j0hy0az wrote

I'm rocking box navies. I love a heavy click in my keyboard, but it's distracting on the steam controller. Also, I'm only playing games after my kid goes to bed and I want the house to be quiet. The controller clicks overpower the volume of the TV.

It's not loud enough to hear from my kid's room. It's just annoying to me. I still like the controller quite a bit though, and I still use it.


qualov69 t1_j0dc4mn wrote

Facts, though I love mine, and when my first one stopped working temporarily they sent me a new one no questions asked. Fixed the 1st and gave it to a friend.


LewAshby309 t1_j0dkcv7 wrote

At the end they wanted to clear storage space.

I think they could make a great controller. The problem with the steam controller was that they were too stubborn about the touch pads.

I'm glad they learned. You can see that on the Valve Index. The first prototype controllers they publicly showed were with big TouchPads and no thumb sticks. Awful. They kept the little touchpads but honestly full sized thumbsticks would have been better.

The steam deck showed a continuation of the process with the touchpads topic.

I think valve is now ready for a proper controller. They are not stubborn about touchpads anymore.


cunningmunki t1_j0dj8zw wrote

It's pretty standard for manufacturers to clear stock from storage when they're about to launch new hardware.

But please, do share your source on the Steam Controller's "poor" sales.


goodnames679 t1_j0e4cta wrote

hey I loved the steam controller and still have two, but that's definitely not what happened - Valve discontinued the Steam Controller after only 4 years and sold off stock for $5 a piece, then proceeded to not launch any new comparable products for a long while.


StarGaurdianBard t1_j0f5x2f wrote

They sold it for $5 years before the steam deck released. It was basically its normal price too considering they made it $5 during every sale possible.

Don't get me wrong, I loved them and own a couple even still, but it's a bit disingenuous to claim it was to get rid of stock before the Steam Deck' release when it was discontinued 3 years before the Steam Deck and started going on sale for $5 a whole ass 6 years before the steam deck lol


FlatulentWallaby t1_j0djuww wrote

About to launch new hardware? Where's that new controller 3 years later?

"Out of nearly 60 million controllers, the Xbox 360 gamepad was the most prevalent by a very large margin (27.2 million), with the PS4 Dualshock and the Xbox One controller in second (12.2 million) and third place (11.5 million), respectively. On the other hand, it seems only about 1.5 million players registered Steam Controllers, just barely putting the total ahead of the rest of PC-specific gamepads — and the controller had been on the market for three years at that point."

So, there's your poor sales.


cunningmunki t1_j0dly3g wrote

The new hardware was the Steam Deck you tit.

Also, of course the SC wasn't going to sell as much as the main console's controllers, that's not a measure of success. Use your head ffs.


FlatulentWallaby t1_j0dmmdu wrote

You realize that's like saying apple gave away their stock of iphones before releasing a new MacBook right? What a stupid response.

I show you poor sales and your response is to say you were talking about a device that has nothing to do with a standalone controller? You're really stretching to try and be right when you're objectively wrong.

What's the measure of success then? How many units should they have sold to be considered a success?


cunningmunki t1_j0ds9xv wrote

"objectively wrong" that always makes me chuckle.

Look, you're clearly quite young so I'll give you the benefit of the doubt. When it comes to hardware, Valve are not Apple. And neither are they Microsoft or Sony.

They've only ever sold three (or four if you count the dock) bits of hardware which means their manufacturing, sourcing, storage, supply chain and logistics are small fry compared to the console hardware giants. I worked in inventory management and supply chain for a few years so I have some experience, and I've seen lots of expensive hardware, that sold very well, discounted to next to nothing. There comes a point where holding stock is more costly than selling it at a loss. It's called clearance.

When Valve started selling off the Steam Controllers for a "clearance" price, I immediately knew that something else was coming along (I'd hoped for the SC2, but what we got was much better).

And as for sales, by your logic the Steam Deck must be a huge failure because it's only sold a million units, which is a fraction of what the Switch sold in its first year. But I don't see anyone calling the Deck a failure, do you?

I have no idea what the Steam Controller was forecasted to sell and how much money it made, and neither do you. So I'm not going to claim it was a success (which you seem convinced I'm trying to do) or a failure.

But what's for absolute certain is that the feedback Valve got from the users of the Steam Controller was used in the design of the Steam Deck, so from that point of view it was definitely successful. Whether it was financially successful will probably never be known, but then Xboxs and Playstations are sold at a massive loss, so they're also financial "failures", if you use that particular measure.


FlatulentWallaby t1_j0dua1p wrote

> by your logic the Steam Deck must be a huge failure because it's only sold a million units

It hasn't even been out a year and that 9 months has been plagued by supply issues. That point is meaningless. It's hilarious you think that's even a valid point considering your "experience".

I still haven't seen you provide anything concrete that remotely shows the steam controller was a success. Feedback doesn't make you money. Sales make you money. Show me numbers that prove the steam controller was even close to a success. Until then, meaningless speculation proves nothing.

There was 1 feature they took from the steam controller and put into the steam deck. That's it. And that feature has been around since the PSVita, going forward with the playstation 4 controller so any "valuable feedback" doesn't mean much because the touch pads on the steam deck and steam controller aren't much different than the ones on the Vita or PS4/PS5 controllers.

And you resulting to personal attacks with assumptions about my age prove you don't actually have any meaningful proof against my claim.


randomguy987654321 t1_j0ed385 wrote

Not for free!

...they charged $5 (plus $14 s&h).

Funny enough, I never used it and just eBayed it for $100.


Muzzy637 t1_j0cto3e wrote

Hopefully it has two joysticks and two track pads just like the steam deck. Personally I find the trackpads exactly like you’d expect - like trying to use a trackpad over a mouse, it’s not great. Works in a pinch, though


Senior1292 t1_j0d2b4r wrote

They take some getting used to, but I now find the trackpads far superior over joysticks and really wouldn't want to go back to a controller without trackpads now.


Muzzy637 t1_j0d2x0m wrote

Any recommended games for trying them out?

I mostly play vampire survivors as of late.


Senior1292 t1_j0dgzub wrote

I am not sure what Vampire Survivors is, but single player first person games and usually good. Things with an open world where you can mess around and take your time. Right touch pad with gyro is insanely good for aiming. If you want help with configs and finding setups that work for you, r/steamcontroller is a great community for that.


Muzzy637 t1_j0dopfh wrote

Vampire survivors is a GOTY nominee roguelike game that came out this year. It’s crazy addictive and fun with an awesome developer. The controls are incredibly forgiving and you can play it on touchscreen lol.

I’ve tried them on fallout 4 a little bit, and they’re pretty well integrated on the steam deck.


workThrowaway459837 t1_j0dz8c2 wrote

> Right touch pad with gyro is insanely good for aiming.

But turn the gyro sensitivity way down! It should be at one of the bottom 3 settings; the default is way too high.

Flick the right trackpad to get mostly lined up with the target, then tap and hold to cancel the inertial drift and enable the gyro. With the gyro sensitivity low, you'll be able to rapidly twist the controller to make fine corrections to the inaccuracies of the flick, and perfectly line up your shot. Can get ~80-90% the accuracy of mouse aiming with some practice.


Hailgod t1_j0dj221 wrote

it should be vastly superior to a stick on anything that requires u to aim.


Gladplane t1_j0eoaug wrote

The Trackpads are great for any fps games though. It’s been superior to the keyboard and mouse for me


wicktus t1_j0d1zhr wrote

Nearly any controller works with it, it's a PC, I don't really see the point, xbox elite controller, dualsense (or the upcoming DS edge) etc.

I skipped the first SD but I really like what they did. What I'd like for the next one:

  • mini-led or OLED
  • slightly improved battery life
  • Improvements to the thermal management system for reduced noise and temps (bigger fan, fluid bearing, very efficient thermal paste, vapour chamber etc.)

I don't think, knowing valve, that it's a crazy wishlist and I believe most of those points will be adressed maybe 2024 a new SD will appear who knows


Toxiykk t1_j0ed1yw wrote

It would be nice if they would release the SD in Australia and all the other countries that cannot get it before they release another one.


SayByeByeFingers t1_j0fdk2q wrote

100% agree. To be able to get it you have to jump through con and mail forwarding hoops. Or spend around 2k for the entry level one. It’s ridiculous we’re left out of the tech loop for so much.


mirh t1_j0iqcbv wrote

They started to sell them in east asia like today.


Toxiykk t1_j0lgz64 wrote

If SEA market starts to open up, rest of Oceania shouldn't be too far behind. Without SEA, theres just not enough market in Oceania. Fingers crossed.


doxx_in_the_box t1_j0dgf82 wrote

You’re in luck (kinda)

> When I asked Yang and Griffais for the pain points they wanted to address in a sequel, they had nearly identical answers: screen and battery life.

No need for improved graphics IMO. They aren’t planning it either. It plays games excellently as-is and sips power. I get 4-5 hours battery on some games and 2 hours if it’s using high fidelity graphics, but super simple to just adjust settings on the fly and almost double that.

My SD isn’t loud with full cooling either, barely noticeable.


wicktus t1_j0dh69h wrote

I will purchase that next revision 100% then.

a more recent APU (or a finer node) but clocked in a way that would yield the same performance would increase battery life too without having other performance profiles for devs to manage. That could be interesting too


doxx_in_the_box t1_j0di3w5 wrote

For sure. I think Valve spent a lot to get this custom APU perfect for handheld and that’s not a resource they consider necessary to improve. It’s the bread and butter of this unit as they discuss in the article.

And with all the competition you’re always welcome to load steam OS on a different unit with more powerful graphics, also a win-win for Valve they just want to compete with the other game stores and they’re doing a fantastic job at it


User858 t1_j0dpquv wrote

Personally I’d like to see stronger CPU power from the next iteration of the Steam Deck. One (whether they intended to or not) selling point of the Steam Deck was that it was a really good portable emulation device, and for the most part it is, but some PS2 and a lot of PS3 games could run much better with a stronger CPU.


zachtheperson t1_j0d4u6u wrote

I REALLY want a steam controller 2. I got the original one when it became free, and I still thought it sucked. Uncomfortable, and the shoulder buttons were laughable and how cheap they felt. It would be so cool to have them make a second revision with all the stuff they've learned from making the SteamDeck.


CV04KaiTo t1_j0ftdlh wrote

I quite like it, used it alot for single-player games. Now my left pad is broken, and the R1 button is stuck. Still wish I had bought extras before during the Steam Link sale


LewAshby309 t1_j0dksku wrote

I hope we see rather soon see a successor of the Index.


digital_end t1_j0cmlhj wrote

I really hope they have double analog sticks on the new steam controller. The touchpads are nice, but they aren't sticks and mini games are designed with the feel of an analog stick in mind.

I just never could get used to be touchpads and certain games (dark souls for example) would just never feel right.

It is hands down the best controller aside from that fact. The customization, the feel of it overall, everything. I can't say enough good things about it. But it ended up getting used way less than I wanted.


GimpyGeek t1_j0d1d65 wrote

It would also fix the problems with people not realizing it's an enthusiast control expecting it to work out of the box with no config work. Which would help a lot. But I still want that touch pad tooooo


Hailgod t1_j0diigq wrote

then buy another controller. tons of them have that generic design. Thats the entire point of the steam controller. The touch pad means u can have precise movements using a controller. something that analog sticks will never be able to do.


digital_end t1_j0dnj3i wrote

Strong disagree there.

And it's acting as though the only feature of the steam controller was the touchpads.


workThrowaway459837 t1_j0dzi3s wrote

Not sure what's left aside from that these days. Almost every major controller is supported by Steam Input these days, so remapping and gyros are available pretty much across the board where there's hardware support for it.


digital_end t1_j0e4oxj wrote

Well first and primary from my own experience is the fact that most game controllers have a limited number of inputs and try to mask that behind duplicating buttons.

Take for example one of my primary controllers. It only has a set number of separate distinct "buttons"... So the extra shoulder buttons that I have can only remap from the existing buttons. I can move them around, but it's only going to be that set number of inputs. You can't even have an external program try to fake it because it's only sending those data points out of the controller, a set number which is less than the number of buttons.

So there's no way for me to have every button on the controller do something different and a modifier key to double the buttons.

This is something I bought a half dozen controllers trying to find a good alternative for, and all of them have some version of this issue.

Steam's controller? It is a fucking LEGEND for customization. I can have any key do anything I want it to do, and sing me a damn song while it does it.

That's one thing.

The button positioning as well is supreme. Several rear buttons instead of just the two silly triggers.

I like to weight profile and the balancing. It fits my hands very well and feels very ergonomic.


So no, I don't agree that the only thing that was relevant about the steam controller was the touchpads.


Eliseo120 t1_j0dxzit wrote

Best controller aside from a huge design flaw. Okay then.


digital_end t1_j0e56l8 wrote

I mean yes, and that should speak to exactly how good the controller is.

I tried to get used to those touch pads because everything else was great about it. The customization, the feedback, just everything. It was fantastic and if it had analog sticks I would have bought a half dozen of them just to store them away cuz I would never need a different controller again.

If you're one of the lucky ones that can get used to the touchpads though, holy crap I would recommend that thing in a heartbeat.


Ailerath t1_j0d8uxv wrote

Unfortunately, since the steam controller is so diverse it's hard to make changes. Like personally I believe the double touchpad to be a massive improvement over any other controller. It feels so much better than an analog stick with better feedback and control. But I can totally see analog sticks being a strong preference to people who want resistive feedback rather than haptic/texture. As well as people who grew up with normal controllers as their primary gaming device.

Honestly I hope for them to bring back the original Steam Controller more than anything else because it is the most ideal controller in my eyes as a preference.

I'd also be interested in seeing what they would make if they took stuff from the Index Knuckles.


ScratchC t1_j0dqic0 wrote

Then there's me. I have hyperhidrosis. Usin anything thats touch sensitive is a nightmare whenever it happens. Including something as simple as using my phone.


ELDYLO t1_j0fcufb wrote

I’d like to know when Australia is gonna get the Steam Deck.


GGabrieLLL t1_j0ebujy wrote

I just want a controller just like the deck but bigger trackpads like the controller1, not circle one but square


M8753 t1_j0fn6t1 wrote

If Valve released a Steam controller 2, I would buy that instantly.

I sold my Steam Deck because it as too heavy and the screen was too small, but the controller part was AMAZING. I NEED a gamepad with all the features of Steam Deck's controller.


dovahkiiiiiin t1_j0fwum6 wrote

Would've been great if they made it available in other countries.


snailzrus t1_j0fxhc8 wrote

Please a new controller please! The controls on the deck are amazing, but these days I'm mostly using the deck while docked to the TV to couch co-op with the SO


[deleted] t1_j0gczkx wrote

I grew up with PC’s but the past few years I’ve owned PlayStations. It’s so refreshing seeing a company be transparent and answer questions instead of pitching marketing terms. Nintendo and Sony are always super vague. Thinking of getting a steam deck at some point!


gribson t1_j0gqca0 wrote

Bring back the steam controller!


Beneficial_Machine33 t1_j0up81p wrote

Oh so they’ll answer questions about the deck but not about Half Life? Lol gotcha


tomcatkb t1_j0givxu wrote

Wolfgang must be pissed


ttubehtnitahwtahw1 t1_j0fckls wrote

Lmao steam controller 2. What's next, steam os 2? No, no....what about the steam link 2? Fucking lmao. Even a broken clock is right twice a day.


Im_a_furniture t1_j0cp5ui wrote

How ‘bout answering the question as to why Civ VI crashes half the time, and the other half won’t even load?

I’ve verified files, reinstalled and tried the work around for the 2k launcher.


SomewhatIntriguing t1_j0d1okh wrote

I think you're lost. There are game-specific support forums for questions like this.