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CompleteAndUtterWat t1_j2udgv6 wrote

The problem with VR is it's still not ready for prime time. It needs natural full field of view so you don't feel claustrophobic, high refresh rates, high resolution per eye, be light enough to be comfortable, have a battery that lasts a good couple of hours, have pretty significant sensor packages for tracking eyes/body/hands/feet, and be self contained because wire leads are not great while moving around. No headset has solved all of these issues and if one did it would probably cost near $10,000 right now. But if a headset could be built like that for sub $500 then VR might be ready...

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w0mbatina t1_j2vvamv wrote

I disagree. The vr tech we have now is completely servicable for the vast majority of people. The issue right now is the lack of good software for it. After Meta bought everyone out and focused on standalone, all the games basicly went to shit. I love vr, but I dont recommend it to my friends at all, because outside a few games that are a couple of years old, there is nothing worthwhile to play.

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CompleteAndUtterWat t1_j2wthsm wrote

Serviceable is the right word though. You don't really convert the vast majority of people to a new fairly expensive unfamiliar tech with a serviceable experience. I've used quest 2 and vive. The quest 2 standalone tech is clearly the path forward but the FOV kills me as all as the refresh rate. Anyhow software is sort of a chicken and egg problem. It takes a lot of effort and money to make a great VR experience and unless there's overwhelming confidence in the tech OR a large enough owner base the software won't come. In general I think that clearly shows both users and developers don't believe the tech is ready.

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Lyb0n t1_j2wv86j wrote

even quest 2 encounters so many random problems and workarounds that aren't intuitive. it's often times harder to understand than a smartphone, or at least more unfamiliar, and people are going to be fucking idiots with the things. sun damage will be rampant too

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