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Grimmmm t1_j37sd1t wrote

While you have every right to be skeptical a few things to point out:

  1. This is a first public release, it can only get better with every generation (gen 1 iPhone did not have a flashlight, camera, etc)

  2. It’s understandable why a first generation release would focus on pro users vs consumer, even beyond cost of units- engineering and design teams can focus on core pain points and key workflows, while consumer-facing AR will require so much more refinement and access to casual content to keep people engaged, still a ways a way

  3. I hate wires in HMDs (and I wonder if Steve isn’t rolling in his grave), but a secondary hip unit is both a temporary solution, major comfort improvement and- if Apple nails their core experience and services and can truly demonstrate an “ah ha” application for their pro audience to buy into- it simply won’t matter. Most humans on the planet happily carry around small super computers in their pockets. The question is what magic powers does such a device grant you?

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