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endthepainowplz t1_j33c4zr wrote

As a 3D designer as well, I’d probably go crazy looking at it for more than 2 minutes. I just move the model around to get a sense of depth. I can’t see the appeal of working 8 hours on this.

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OozeNAahz t1_j35wqgh wrote

I design a lot of 3D parts for 3D printing. Would be handy to have this at times so I can see depth of extrusions and such without constantly rotating the part. Wouldn’t think it would be necessary often, but might be handy to have when you do need it.

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GuestNumber_42 t1_j3fs7hd wrote

But... Even for hobbyist 3D printers, wouldn't getting the measurements be more effective as a judgement of depth for parts that would be produced/prototyped?

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OozeNAahz t1_j3ftm7o wrote

Well sort of. I use Fusion 360 for instance. Not always able to see if a hole actually got pushed into a part properly when looking straight onto it because all of the material is the same color. So being able to make sure I cut a hole deep enough would be nice without having to rotate the part. And it might also help to see if a cut I made was too deep and intersected with another void when I didn’t want tit to. Or text I tried to extrude up from a face was pushed in instead. Stuff like that.

You do all this by telling the software the measurements but sometimes there is no substitute for visualizing it.

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GuestNumber_42 t1_j3g0s87 wrote

>... Fusion 360...Not always able to see if a hole actually got pushed into a part properly when looking straight onto it because all of the material is the same color...without having to rotate the part...

I've never used Fusion360. Although it sounds like they need to improve on their pre-render shading in their visualisation windows.

But I can imagine having the additional benefit of the option of tilting ourselves just a little bit to check if the through-hole really made it through or not in our models, is not a bad thing to have.

Also gives us the additional excuse of the momentary-tilting-seated farting position. Haha!

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xpayn3 t1_j33t2vs wrote

Exactly! It would be cool to look at for about 15 minutes. But working on this daily for 8 hours or more?

If studio would demand us to use this for work I would quit!

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endthepainowplz t1_j33t875 wrote

It can be straining sometimes with a regular monitor. This screams vision problems.

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Socile t1_j34xw36 wrote

You guys are making a lot of assumptions about something you’ve never actually laid eyes on. You don’t even have an acquaintance who has used one. Why not reserve judgement?

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Omegalazarus t1_j35jh5p wrote

This has been some for years. And already seen it. To "see" it, just got watch an active 3d tv and pretend like you aren't wearing the glasses or okay a 3ds and think about if the screen were bigger.

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what595654 t1_j3gr2rt wrote

No. It is not the same. This is eye tracked. Think hologram, as you can look around the image a bit. Much brighter. Higher resolution.

Old 3d glasses tech was/is terrible. Inconsistent effect. Ghosting. Dark. Low resolution. Breaks if you are at the wrong angle or rotation, etc...

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YadaYadaYou t1_j3656nv wrote

“actually laid eyes on”? I “see” what you did there.

(I”m in this really weird place tonight)

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endthepainowplz t1_j354ipe wrote

I’ve seen a 3DS and other 3D technologies. We work in this field. You don’t need to see a product to know how it’s going to turn out. Ask the remind me bot to remind you in 5 years, and then you can tell me that you told me so if it’s the future. It’s a cool product, don’t get me wrong. I think it’s just aimed at the wrong audience.

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Iintl t1_j35zhbz wrote

That's what they said about VR headsets. "It'll never work, look at the VirtualBoy, silly gimmick etc etc." But it turns out that previous products failed not because the concept is useless or silly, it's because technology wasn't advanced enough to create an enjoyable experience. And now VR headsets are a viable and growing market, posted to get better as display and processing tech advances.

Who says the same can't happen of 3D displays?

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ken579 t1_j35s1li wrote

Did you read the article? Because you'd probably know comparing it to a 3DS is pretty silly if you did.

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endthepainowplz t1_j35sz8f wrote

“Similar technology has been used in a small number of laptops and displays before” tell me where it says it’s not like anything we’ve seen before. Also, it looks like it’s lacking a market. I don’t think any of my coworkers would sign up for this, I could ask them.

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ken579 t1_j35uovf wrote

>The laptops each feature a 16-inch, 3200×2000 OLED panel with a 120 Hz refresh rate.
>
>The lenticular lens works with a pair of eye-tracking cameras to render real-time images for each eye that adjust with your physical movements.
>
>an Asus spokesperson said that because the OLED screens claim a low gray-to-gray response time of 0.2 ms, as well as the extremely high contrast that comes with OLED, there's no crosstalk between the left and right eye's image, ensuring more realistic-looking content

​

Cool, thanks for making me waste a couple minutes because you're lazy. So yeah, does that sound like a 3DS? High resolution, low response time, eye tracking? Do you even have any concept of what a 3DS looks like?

Similar technology does not mean the same specs. But cool deal on finding the first sentence that matches your negative vibe and stopping there. Real efficient at being what you are.

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WangmasterX t1_j37bz1r wrote

For a professional you sure seem fucking clueless. Maybe try reading lessons?

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endthepainowplz t1_j37cao6 wrote

Could you tell me what lesson I'm supposed to be reading? I guess I really am clueless and could use some help?

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what595654 t1_j3grgm4 wrote

Just read the article or watch a video on it. Every comment hating on this thing has been from ignorance. Go watch dave2d video on it. Stop arguing out of ignorance and stubbornness.

It is equivalent of people hating on VR and bringing up old Nintendo vr headset. It just showcases lazy, ignorant, and closemindedness..

You aren't the people who build the future. You are the people who quietly adopt when you realize how wrong you were. But no one will call you out then.

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