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Wiknetti t1_j4vl366 wrote

I’m trying to understand the difference between AR and MR. Please chime in with more examples or explanations as I have a hard time with the concepts.

So AR tech is more akin to Pokémon Go. Where the digital stuff is overlaid on a real environment with very basic interactivity. It can understand ceilings walls and floors. It adds depth and understands distance. Like those furniture apps to see what stuff can look like in your room.

MR tech seems to be far more immersive. Same concept,but the digital stuff can interact with real world elements. Your hands would be able to move a virtual ball with the real world as a backdrop. but also, picking up a stick in the real world would register and can be understood in the virtual sense, turning it into a sword without any fancy controllers. It would be the next-gen iteration of augmented reality.

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dragon_6666 t1_j4vq23a wrote

If I understand correctly, MR means the headset is capable VR, and then there’s passthrough capabikity which essentially feeds your headset a video image of the “outside world” and overlays info/images on that real world image. AR I believe there’s no “video” that’s being shown. It’s just the outside world being shown through a lens like on on your phone with images overlayed on top of it.

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Wiknetti t1_j4x0xdy wrote

Makes sense to call it “mixed” if It can perform both VR AND AR. On that note it actually sounds like an improvement as opposed to exclusively AR which would overlay digital to a real world display or even a feed.

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dragon_6666 t1_j4x1owf wrote

Yes, although the benefit of a strictly AR device would be that since it takes less processing power, it would be a smaller, thinner and lighter (and less expensive) device. So there are trade offs for both.

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