Submitted by GloatyMcGamer t3_11bo0vv in gaming
AgentUpright t1_j9zdnvk wrote
Reply to comment by diablo2rulez in What game started the Battle Pass Monetization System? by GloatyMcGamer
DOTA2 introduced the battle pass in 2013. Valve added a battle pass to TF2 a couple years later
Season passes had been around for a couple years — starting in 2011 with L.A. Noire.
Fortnite adopted battle passes in Season 2, which started in December of 2017. Wikipedia notes that the season 3 battle pass (February 2018) brought in over 50 million dollars in a single day.
feelin_fine_ t1_ja0gr9n wrote
Season passes in itself was a smarter way to monetize in that if you planned to get all DLC anyways thus was a more convenient and often cheaper way to do so (often discounted from anywhere to 10-30% overall). But battle passes are just crap designed to emulate pride and accomplishment
TheKevit07 t1_j9zjwpv wrote
Operation Payback for CS:GO came out in 2013 and basically rewarded you with a coin that was a different color based on playtime... similar to how a battle pass would work, but without the objectives (which would come in later passes).
At least with those, the creators of the maps that got featured were paid the money raised on the passes.
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