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johnhughthom t1_ja4wba3 wrote

Really? Fallout 4 is easily my most played game of the last decade, but I can't think if any great story moments. Passable is about as good as it gets.

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ccbayes t1_ja4xtx2 wrote

Most of the good story quests are faction related. BOS has a few good, so does the Railroad. Instutitue and Minutemen also have some good story questions. The DLC stories also have a few really cool missions. I have 2300 hours, bought it day one, still play it at least once a week for a few hours. Mods really can help out areas that are lacking. I spent 800 hours without mods, I think I have 50 mods now. Some add a lot to the story and adapt it. I love Fallout 4 as you can also make your own fun, ignore the story and just to walk around. Plenty of unique location quests.

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johnhughthom t1_ja4ydk7 wrote

Bethesda's best storytelling doesn't come in quests. It's the environmental storytelling where you go into a building and what happened is told in notes, terminals, skeletons and other items.

A game where Bethesda created a world and Obsidian wrote the stories would be perfection.

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ccbayes t1_ja52d5t wrote

I agree 100%. Some of the best is the story you discover in locations throughout the enemies there logs and notes. Same with set pieces. No dialogue but it says a lot.

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VulkanTheDragon t1_ja4xbss wrote

To each their own, but for me, meeting Nick, killing Kellog, the BOS showing up are some pretty cool story moments in my opinion

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johnhughthom t1_ja4xr98 wrote

BoS arrival, I'll give you that one. Especially at night. In a radstorm. Epic.

It's not really a story element though, it's more nailing the execution of a set piece. I usually hold off the arrival because crashing vertibirds gets old fast.

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chaingun_samurai t1_ja55qj2 wrote

Story moments, no; but FO4 has some of the most haunting elements in the series. The underground train car in particular.

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SeedsOfEssence OP t1_ja5zwbw wrote

Anyone know how much dlc there is? I can get the ultimate edition for $7.50 or regular game for $2.50

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