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kerred t1_jaawgs6 wrote

This is common.

The earliest metric was GTA4 decades ago showing one day less than 40% of players got the achievement for the final mission on the 360.

The downside Metrics will tell executives to put the time and money on the first few missions and cut anything from the ending to ship it out.

You can tell a game is truly special when you get a good ending as that is pretty much giving up cost for entertainment.

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Ferrule t1_jabys7d wrote

GTA4 was decades ago?

You almost made me think I was an ancient one for a minute 🤣

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