I know I'm late to the party but I just got around to playing it through and... I'm disappointed.
So firstly, I felt the humour rarely hit. I remember liking the humour of the other games quite a lot. Especially TPS (The Pre Sequel) but I might be biased as an Aussie. In comparison BL3 was often eye rolling, samey, or even cringe at times. Is this a case of humour evolving over time? I feel like most of the jokes felt of a similar maturity but maybe the crass, absurdist borderlands style of comedy has simply aged to be not funny anymore. Or, maybe it was just poorly written. I don't know at this stage but I didn't chuckle a lot and there was only a few times I genuinely laughed at any piece of dialogue. Most times it felt perfunctory, like I could acknowledge the game was having a joke (like the mission which is essentially "COFFEE! Amirite guys!?")
Gameplay was fine. Most enemies are just fodder and that's fine, and I felt that the game threw a few more of the 'tougher' enemies into the mix at times. But I felt zero need to pay attention to what I was actually doing and especially what ammo type I was using. Bosses were especially bad, with most either dying (or reaching their next stage) within a few moments or just not dealing enough damage to be a problem.
But you know what gets it's own paragraph? No OZ kits. TPS showed us that low gravity areas and OZ kits were an amazing addition to the Borderlands formula. So what did they do with it? One. Only a singular low gravity area in the entire game. Oh and all characters can ground slam now but it does essentially zero damage. Why on Pandora did they ever decide that scrapping this mechanic was a good idea? Especially considering the space hopping theme of BL3? Ridiculous and unforgivable IMO.
I felt that the loot and RPG mechanics got real sloppy. Despite each character having three tree's which you can mix and match within, I rarely felt that any point was worth investing, and probably could have gone the whole game without spending any points outside of unlocking my ability. Additionally, Legendaries were far too common. I mean sure, we all love getting that orange glow after a boss but... it got to a point where it wasn't purple or orange, I wasn't paying attention to it. Legendaries were FAR more common than in any previous game. This would be fine if it had a similar system to BL2 where you had a few tiers beyond legendary to supplement the system but in the first playthrough that wasn't the case. So, what's the point in showering me with green and white loot when it's all just to be sold? I can't even mark it as junk while I pick it up. You loot FOUR vaults in BL3, which is at least 4x more than any other game before and yet the majority of them instantly had their contents sold, if picked up at all.
And story... oh boy the story. I was really on the side of BL3 for this one. Handsome Jack was lightning in a bottle and I was really going to be forgiving of the game for moving on from him after dragging him out for 3 games. But it just didn't deliver. Firstly, as per the ending of Tales from the Borderlands, there was a big promise made about something BIG on the horizon. Yet... are the Calypso Twins that big problem? I consistently felt like the only problem to beware of from these two, is cutscene power. These two, during gameplay, accomplish jack shit. During cutscenes they are gods and devour main characters like nothing else but only because they have the capacity to mysteriously make the Vault Hunters (player characters) obnoxiously absent. Seriously, every time they do something menacing it's because they conjured some BS excuse for why you aren't currently shooting their faces off. Now the game claims that Pandora and Elpis were in the balance here and that we almost lost both of them but.. I wasn't sold. Nothing felt real. I was never on board with the stakes and true enough, everything was wrapped up in the end by arbitrary sacrifice/deus ex. So, I felt it sucks on a macro level and on a micro level, there was also a ton of issues. Mordecai and Brick, two characters from the first game, and Tina, a major catch from the second, resign themselves to the 'B team' for this game. Wut. You're telling me that Pandora is about to explode, the entire planet and they aren't called in to help??! Ridiculous that we are asked to run errands for them. Lilith, The Firehawk, potent siren is defeated by the ol' "woops you were distracted by something really innocuous"? Why not have (you know...) consequences from destroying Hyperion instead? Jack was mining Eridium, we kill Jack = no more eridium. Lilith use Eridium to feel good, Tyreen use human to feel good. Lilith got no more power, Tyreen got lots of power. Nope, that would make narrative sense. Instead she just get's got by cutscene power and arbitrary 'surprise'.
Aesthetically the game is subpar. Pandora looks about the same as ever, which I'd forgive if the other planets were good. Sanctuary is a busy mess that's a pain to navigate. Promethea... Well, they start you in a goddamn sewer, and the final area is... also a sewer. Could have been a cool metropolis and they just... didn't do that? Athenas (has a confusing name given one of the protagonists of TPS, and) only shows up for 1 mission. You're there once and the game tells you to piss off. We aren't using this aesthetic anymore. Eden-6 is nice, if derivative of Pandora's wilds. And you're also only treated to one mission from the Eridium homeworld which somehow feels very familiar.
I did enjoy myself in the game, probably because the pedigree of the Borderlands game's is inherently good. But I'm so at odds with myself over this one. I feel like I should be angry, and betrayed by the game. But I also feel like ambivalence is more logical. But if I emit that then it won't get my message across. I believe there's worth in these games and Gearbox dropped the ball. Perhaps on purpose as a cashgrab, but perhaps because of carelessness. Regardless; Do better. You have the ability to. Make good games with what you've been given. Goddamnit...
The_Cost_Of_Lies t1_jac91uv wrote
Borderlands 3 has the best guns, gameplay and map design in the series, including Wonderlands. It's honestly not even close.
However, Borderlands 2 had the best story and characters. BL3 is not great in that regard, though the DLC is a big improvement.