Vlad__the__Inhaler t1_jacdejg wrote
Oh boi.
A buddy wanted me to play it with him, he already beat it twice at that point. He knew what was coming, i didnt. Had great fun in the beginning, id disagree on the gameplay criticism. The hame felt better than the first 2 regarding gunplay and mechanics.
Then we got to THAT scene at the end of the first pandora part. I couldnt comprehend what just happened, its so fucking dumb.
But we kept playing. I realized more and more how horrendously bad the writing was, from new and old characters alike, everything felt like a knockoff from what i was used to. Btw i went back to BL2 and the humor does in fact hold up to this day.
And then came the part with Maya and the little shitstain. I think i yelled at my friend for 40 minutes after that, while he broke apart from laughter.
We finished the game, although i had even less to enjoy after that. Also not capitalising the name of the last boss as DesTROYer . . .
Fuck Gearbox and fuck Randy Bitchford
RiKSh4w OP t1_jacfecm wrote
I had heard that everyone was upset at Ana (is that her name?) but honestly, I wasn't too upset by her. Yeah she was the 'annoying apprentice' cliche but I kinda felt for her? She was a ^little bit coddled. I saw a lot of people blaming her for Maya's death and I couldn't disagree more.
Maya died to cutscene power. We killed the boss and were miraculously absent from the cutscene, even though we spent like 30 seconds in the vault. Imagining that Ana didn't misbehave or didn't exist, there's a million reasons why Maya might have said "Alright, head inside while I hang out here... undefended" and it would have been just as BS. Ana wasn't the reason Maya died. Plot convenience was why Maya died.
I do think BL3 was a little improvement on the gameplay of BL2, but miles behind the Oz kit innovations of TPS. Did you ever play it?
Vlad__the__Inhaler t1_jacqgwf wrote
Yeah mayas death was what upset me the most, the thing about Ana though: Maya died BECAUSE they wanted to focus on Ana. She is the reason she died, but on a meta level instead of a narrative level.
I didn't play the presequel, mind telling me what this OZ kit is?
RiKSh4w OP t1_jad7x20 wrote
Again, I wouldn't really put that on Ana. I think the devs just realised that they now had 8 previous player characters without any idea of what to do with them and had to some off. Better than what they did with Brick and Mordecai...
So in TPS, almost every area is low grav. And quite a lot of the areas have no air. So you need an OZ kit (o2 kit), to breath. You find oz kits like any other piece of loot and they offer different oxygen capacities. They also gave you the ability to ground slam, and between ground slams and O2 capacity you had another gear slot to keep an eye out for. Good stuff (at least until you found the oz kit that reduced the cost of boosting and never changed again...)
Now, this did mean that you were 'tethered' to oxygen supplies. You couldn't stand out in the middle of nowhere forever or you'd choke to death. But honestly I never found that to be a problem. The maps are dotted with geysers which refill your air, most buildings have a forcefield and are breathable within, and you can find o2 canisters inside crates and such.
But aside from the slam the best thing the oz kits could do could boost you. So doubletapping jump in middair would 'boost' you in one direction (consuming some air to do so), like a double jump. This was slower than a car but much faster than running when you're in a low grav area. It made it so much more fun to run around! Something you do constantly in BL! It wasn't overpowered since you had no control once you boosted but that just made traversal into a little minigame of steering your boosts, managing your oxygen, jumping onto objects to get height for your next boost, and generally enjoying flying through the air.
PhantomTroupe-2 t1_jaeqz4r wrote
Im not gonna play it which scene?
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