HandledException t1_ja7fayr wrote
Probably because devs choose to focus more on a stylized art style.
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All I want the gaming industry to overcome this decade though, is the sand and snow phisics. We need better trails and marks after characters have passed through those.
wyrdafell t1_ja7fqkj wrote
I thought the sand/snow physics in FW were good..?
HandledException t1_ja7g1mn wrote
Is that Forbidden West?
They are some of the better looking ones, but there is just something about the similarity of every step that you take that breaks the effect for me. Many games have this same "problem", not too big of a deal anyway, but we have to progress somehow. :D
wyrdafell t1_ja7h3bn wrote
Not sure what you mean by similarly 🤔 unless you mean the character’s gait. I honestly don’t pay too much attention when I’m running around a slitherfang 😂 though I do appreciate the detail
HandledException t1_ja7hk85 wrote
Nah hahah I mean the footstep that the character leaves on the snow or sand, but especially snow. It just does not look natural most of the time. Maybe it's me and I'm just broken that specific way. 😂
wyrdafell t1_ja8w20t wrote
I wish I could tell 😂 I don’t have sand OR snow where I live.
HandledException t1_jac0nb6 wrote
Sadly we are starting to have less and less snow here as well, so in a few years will be were you are at. But that has nothing to do wiht videogames. 😂
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