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vidic17 OP t1_je2sakk wrote

Reply to comment by comacove in Last of Us on PC by vidic17

Badly optimised game. It's a really bad port like Arkham Knight.

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donutincognito t1_je3qejy wrote

Funny because TLOU port developer, Iron Galaxy, also ported that POS Arkham Knight too

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Mathev t1_je43kma wrote

Why are they still in business??.. And why are they still getting more jobs??...

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alexbug15 t1_je49kt9 wrote

I think is hit an miss, depends on game. Check their wiki and see. If you think all their ports are bad then maybe they should close the studio.

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comacove t1_je362kk wrote

can it be improved/fixed by the devs? was AK fixed?

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flaggrandall t1_je3fmng wrote

AK was fixed months later. It was even taken down from Steam for a while if I remember right

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Patrickk_Batmann t1_je4wuy6 wrote

AK was never truly fixed. By the time they re-released it, a new gen of hardware had come out and could brute force the game.

Edit: For those of you that don’t believe that you basically still can’t run AK on hardware from the time of release.

https://youtu.be/ia0s959QMew

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flaggrandall t1_je4yu0t wrote

Not entirely true, sure, new hardware helps, but the game was beyond broken at release. It had to be somewhat fixed to make use of new hw.

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Zelius t1_je4bwxr wrote

Based on their Uncharted port: that runs pretty good now and is also originally by Naughty Dog and likely the same engine. Give it a few weeks / months.

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xathu0904 t1_je3u4ce wrote

worst than Arkham Knight because Arkham Knight don't require your pc have 10gb VRAM for it loading game

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RiKSh4w t1_je3tfv9 wrote

It's really funny. I had Arkham Knight on launch, running on the exact GPU brand that was reportedly the most problematic and I encountered no frame problems (outside of some crazy batmobile particle fx chases) and like maybe 1 or 2 crashes the entire game.

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Phnrcm t1_je4ojr1 wrote

Then may as well emulate the ps3 version

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Dantai t1_je65tcg wrote

Some people think they found the memory leak problem already - something to do with using an old dll of some decompiler, and replacing that file with a better one from another game fixed a chunk of stuff.

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